Unoffical Open Beta Guide

Last Updated: Thursday, July 20, 2023 14:31:24 (UTC)


Modules - Weapons and Sensors

Energy Weapons

![Energy weapons use the energy weapon icon - a four pointed star](/img/modules/energy-weapon-icon.png)

There are currently no flagship mountable energy weapons, but these appear on plasma bombers, Amassari command ships, Amassari siege frigates, and Amassari assault corvettes

Energy Weapon Range Details

Ion Weapons

![Ions use the beam weapon icon - diagonal line going from bottom left to top right](/img/modules/beam-weapon-icon.png)

Ion weapons are beam (***not*** energy) type weapons that go *vooomm*. With the most armour damage of any weapon but less hull damage compared to the other weapon types, they are meant to counter armoured targets like capital ships and structures. They have one ability called Ion Cannon Shot (from Operator officers).

They can be buffed by upgrading them, fitting in a high physical stat officer (buffs both hull and armour damage), an ion gunner (passive perks) and completing beam research upgrades.

Ions weapons currently do not come in in sizes saller than medium.

Ion Range Details

**Beam Weapons**:

Ion Build Blueprints

Weapon ModuleSizeLocation Found
Azure-1 Array IIMediumMarket - T2 60 External module fragments
Azure-1 Array IIIMediumYaot liaison requisitions - T3 100 External module fragments
Crimson-4 Array IIMediumResearch found Market (20 T2 Research code fragments)
Crimson-4 Array II (rare)MediumBUGGED as of 1.1.8
Crimson-4 Array IIIMediumResearch found Yaot liaison requisitions (30 T3 Research code fragments)
Crimson-4 Array III (rare)MediumMarket (adamant), BUGGED as of 1.1.8
Twin Azure-1 Array III (epic)MediumPahra's Rock (Heroic) T3
Fleet Model X2 Battery IILargeResearch found Market (20 T2 Research code fragments)
Fleet Model X2 Battery IIILargeResearch found Yaot liaison requisitions (30 T3 Research code fragments)
Fleet Model X2 Battery III (epic)LargeBUGGED as of 1.1.8
Vission-11 Battery IILargeMarket - T2 90 External module fragments
Vission-11 Battery IIILargeYaot liaison requisitions - T3 150 External module fragments

Ion Build requirements

Module nameMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
Azure-1 Array IIRU A II500Large Weapon Parts II840RU C II1000
Azure-1 Array IIIRU A III800Large Weapon Parts III560Large Machinery Parts III160
Crimson-4 Array IIRU A II500Large Weapon Parts II840RU C II1000
Crimson-4 Array II (rare)RU D II562Large Weapon Parts II1260RU C II1500
Crimson-4 Array IIIRU A III800Large Weapon Parts III560Large Machinery Parts III160
Crimson-4 Array III (rare)Large Electronics III120Large Weapon Parts III840Large Machinery Parts III240
Fleet Model X2 Battery IIRU A III750Large Weapon Parts II1260RU C II1500
Fleet Model X2 Battery IIIRU A III1200Large Weapon Parts III840Large Machinery Parts III240
Fleet Model X2 Battery III (epic)Large Electronics III210Large Weapon Parts III1470Large Machinery Parts III420
Twin Azure-1 Array III (epic)Large Electronics III140Large Weapon Parts III980Large Machinery Parts III280
Vission-11 BatteryRU A III1200Large Weapon Parts III840Large Machinery Parts III240

Kinetics / Capital Mass Driver Weapons

![Kinetic weapon icon - six small dots arranged in a hexagon](/img/modules/kinetic-weapon-icon.png)

Kinetic or CMD weapons are ballistic weapons that go *bang bang*. With decent hull and armour damage, they are a jack-of-all-trades of the various weapon types. They have two active abilities called Kinetic Burst and EMP Round (from Operator officers).

They can be buffed by upgrading them, fitting in a high physical stat officer (buffs both hull and armour damage), a CMD gunner (passive perks), fitting kinetic heatsinks, fitting kinetic hull or armour damage modules, or completing kinetic research upgrades.

Kinetic Range Details

**Small + Medium kinetic turrets**:

- 95% hit chance at 20% range

- Hit chance falls off with higher range in general

- For example 86% hit chance at 60% range

- The biggest falloff is at their highest range (51% for smalls and 53% for mediums)

**Large kinetic turrets**:

- Best hit chance at mid range

- Only 50% hit chanceat close range

- 75% hit chance at 100% range

- Around 90% hit chance in between

Kinetics Blueprints

Weapon ModuleSizeLocation Found
K-A3 Turret 0SmallFixed on the Expedition flagship
K-A3 Turret ISmallChapter 12 - Hostile History
K-A3 Turret I (uncommon)SmallStrikes, scannable, freight container
K-A3 Turret IISmallResearch found in Chapter 22 - Flagship T2
K-A3 Turret II (uncommon)SmallStrikes, scannable, freight container
K-A3 Turret IIISmallResearch
K-A3 Turret III (uncommon)SmallStrikes, scannable, freight container
Tanoch AX-44 Turret IISmallTanoch liaison requisitions - reputation 3
Tanoch AX-44 Turret IIISmallChapter 25 - Star Totek (2x blueprints)
Cholula-Class Cannon IMediumTanoch Winter Celebration (2022) (149 prestige)
Cholula-Class Cannon IIMediumTanoch Winter Celebration (2022) (290 prestige)
Cholula-Class Cannon IIIMediumTanoch Winter Celebration (2022) (490 prestige)
K-X3C Thunderbolt Cannon IMediumMarket (120 prestige)
K-X3C Thunderbolt Cannon IIMediumMarket (160 prestige)
K-X3C Thunderbolt Cannon IIIMediumMarket - T3 100 External module fragments
Tanoch AX-48 Standard kinetic IIMediumTanoch liaison requisitions - reputation 3
Twin Javelin Cannon IMediumChapter 12 - Turret Upgrades
Twin Javelin Cannon IIMediumResearch found in Chapter 22 - Flagship T2
Twin Javelin Cannon II (rare)MediumStrikes, scannables, freight container
Twin Javelin Cannon IIIMediumResearch
Twin Javelin Cannon III (rare)MediumStrikes, scannable, freight container
Karos-8 Battery ILargeAuto-equiped on flagship build with large weapon slots
Karos-8 Battery IILargeResearch found in Chapter 22 - Flagship T2
Karos-8 Battery IIILargeResearch
Karos-8 Battery III (epic)LargeStrikes, Liasons, freight container, Epic signal missions

Kinetics Build Requirements

Module nameMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
K-A3 Turret IRU M 0550RU B I962RU C I275
K-A3 Turret I (uncommon)RU M 0687RU B I1203RU C I343
K-A3 Turret IIRU A II275Small Weapon Parts II924RU C II550
K-A3 Turret II (uncommon)RU D II257Small Weapon Parts II1155RU C II687
K-A3 Turret IIIRU A III440Small Weapon Parts III616Small Machinery Parts III176
K-A3 Turret III (uncommon)Small Electronics parts III110Small Weapon Parts III770Small Machinery Parts III220
K-X3C Thunderbolt Cannon IRU M 0800RU B I1400RU C I400
K-X3C Thunderbolt Cannon IIRU A II80Large Weapon Parts II336RU C II160
K-X3C Thunderbolt Cannon IIIRU A III640Large Weapon Parts III448Large Machinery Parts III128
Karos-8 Battery IIRU A II625Large Weapon Parts II1050RU C II1250
Karos-8 Battery IIIRU A III1000Large Weapon Parts III700Large Machinery Parts III200
Karos-8 Battery III (epic)Large Electronics III175Large Weapon Parts III1225Large Machinery Parts III350
Tanoch AX-44 light kinetic IIRU D II281Small Weapon Parts II1260RU C II750
Tanoch AX-44 light kinetic IIISmall Electronics parts III120Small Weapon Parts III840Small Machinery Parts III240
Tanoch AX-48 Standard kinetic IIRU D II421Large Weapon Parts II945RU C II1125
Twin Javelin Cannon IRU M 0800RU B I1400RU C I400
Twin Javelin Cannon IIRU A II400Large Weapon Parts II672RU C II800
Twin Javelin Cannon II (rare)RU D II450Large Weapon Parts II1008RU C II1200
Twin Javelin Cannon IIIRU A III640Large Weapon Parts III448Large Machinery Parts III128
Twin Javelin Cannon III (rare)Large Electronics III96Large Weapon Parts III672Large Machinery Parts III192

Missiles Weapons

![Missiles use the explosive weapon icon - an eight pointed star](/img/modules/explosive-weapon-icon.png)

Missiles (not to be confused with torpedoes) are explosive weapons that go *fwoosh boom*. With mostly hull damage and very little armour damage, they will shred any unarmoured targets but struggle with armoured enemies. They have two active abilities called Missile Barrage and Fusion Missile (from Operator officers).

They can be buffed by upgrading them, fitting in a high aerospace stat officer (buffs weapon range), a missile gunner (passive perks) and completing missile research upgrades.

Missile Launcher Range Details

**Small Missiles**:

**Medium & Large Missiles**:

Missiles Blueprints

Weapon ModuleSizeLocation Found
Type-5 Launch Pad 0SmallFixed on the Expedition flagship
Type-5 Launch Pad ISmallChapter 12 - Mounting Turrets
Type-5 Launch Pad I (uncommon)SmallStrikes, scannable, freight container
Type-5 Launch Pad IISmallResearch found Tanoch liaison requisitions (20 T2 Research code fragments)
Type-5 Launch Pad II (uncommon)SmallStrikes, scannable - spoils of battle, freight container
Type-5 Launch Pad IIISmallResearch found Tanoch liaison requisitions (30 T3 Research code fragments)
Type-5 Launch Pad III (uncommon)SmallStrikes, scannable - spoils of battle, freight container
Colchis Launch Cluster IMediumMarket
Colchis Launch Cluster IIMediumResearch found Tanoch liaison requisitions (20 T2 Research code fragments)
Colchis Launch Cluster II (rare)MediumLiaisons
Colchis Launch Cluster IIIMediumResearch found Tanoch liaison requisitions (30 T3 Research code fragments)
Colchis Launch Cluster III (rare)MediumLiaisons
Talos Launch Cluster IMediumMarket (120 prestige)
Talos Launch Cluster IIMediumTanoch liaison requisitions - T2 60 External module fragments
Talos Launch Cluster IIIMediumTanoch liaison requisitions - T3 100 External module fragments
Sandstorm Launch Complex IILargeTanoch liaison requisitions - T2 90 External module fragments
Sandstorm Launch Complex IIILargeTanoch liaison requisitions - T3 150 External module fragments
Thundercloud Launch Complex IILargeResearch found Tanoch liaison requisitions (20 T2 Research code fragments)
Thundercloud Launch Complex IIILargeResearch found Tanoch liaison requisitions (30 T3 Research code fragments)
Thundercloud Launch Complex III (eipc)LargeLiaisons

Missiles Build Requirements

Module nameMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
Colchis Launch Cluster IRU M 0700RU B I1225RU C I350
Colchis Launch Cluster IIRU A II350Large Weapon Parts II588RU C II700
Colchis Launch Cluster II (rare)RU D II393Large Weapon Parts II882RU C II1050
Colchis Launch Cluster IIIRU A III560Large Weapon Parts III392Large Machinery Parts III112
Colchis Launch Cluster III (rare)Large Electronics III84Large Weapon Parts III588Large Machinery Parts III168
Sandstorm Launch Complex IIRU A II500Large Weapon Parts II840RU C II1000
Sandstorm Launch Complex IIIRU A III800Large Weapon Parts III560Large Machinery Parts III160
Talos Launch Cluster IIRU A II350Large Weapon Parts II588RU C II700
Talos Launch Cluster IIIRU A III560Large Weapon Parts III392Large Machinery Parts III112
Thundercloud Launch Complex IRU M 01000RU B I1750RU C I500
Thundercloud Launch Complex IIRU A II500Large Weapon Parts II840RU C II1000
Thundercloud Launch Complex IIIRU A III800Large Weapon Parts III560Large Machinery Parts III160
Thundercloud Launch Complex III (epic)Large Electronics III140Large Weapon Parts III980Large Machinery Parts III280
Type-5 Launch Pad IRU M 0450RU B I787RU C I225
Type-5 Launch Pad I (uncommon)RU M 0562RU B I984RU C I281
Type-5 Launch Pad IIRU A II225Small Weapon Parts II756RU C II450
Type-5 Launch Pad II (uncommon)RU D II210Small Weapon Parts II945RU C II562
Type-5 Launch Pad IIIRU A III360Small Weapon Parts III504Small Machinery Parts III144
Type-5 Launch Pad III (uncommon)Small Electronics parts III90Small Weapon Parts III630Small Machinery Parts III180

Pulsar Weapons

![Pulsars use the beam weapon icon - a diagonal line going from bottom left to top right](/img/modules/beam-weapon-icon.png)

Pulsar weapons are beam (***not*** energy) type weapons that go *pew zap*. Similar to the ion weapons, they have quite a lot of armour damage and less hull damage compared to the other weapon types, but they have a faster fire rate and different officers then their beam cousins. They have one active abilities called Pulsar Burst (from Operator officers).

They can be buffed by upgrading them, fitting in a high physical stat officer (buffs both hull and armour damage), a pulsar gunner (passive perks) and completing beam research upgrades.

Yaot pulsars have more damage and range, but a lower fire rate compared to the normal / Hiigaran variant.

Pulsar Range Details

**Beam Weapons**:

Pulsar Blueprints

Weapon ModuleSizeLocation Found
LT-4 MAG Pointer IIISmallResearch found Yaot liaison requisitions (30 T3 Research code fragments)
Yaot SSL Pointer III (uncommon)SmallYaot liaison requisitions - reputation 6
DR-3 MAG Repeater IIIMediumResearch found Yaot liaison requisitions (30 T3 Research code fragments)
Yaot SSV Repeater III (uncommon)MediumYaot liaison requisitions - reputation 7
Twin DR-M MAG Lance IIILargeResearch found Yaot liaison requisitions (30 T3 Research code fragments)

Pulsar Build Requirements

Module nameMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
LT-4 MAG Pointer IIIRU A III600Small Weapon Parts III840Small Machinery Parts III240
Yaot SSL Pointer III (uncommon)RU D III157Large Weapon Parts III154Large Machinery Parts III44
DR-3 MAG Repeater IIIRU A III800Large Weapon Parts III560Large Machinery Parts III160
Yaot SSV Repeater III (uncommon)RU D III857Large Weapon Parts III840Large Machinery Parts III240
Twin DR-M MAG Lance IIIRU A III1280Large Weapon Parts III896Large Machinery Parts III256

Torpedo Weapons

![Torpedoes use the explosive weapon icon - an eight pointed star](/img/modules/explosive-weapon-icon.png)

Torpedoes (not to be confused with missiles) are explosive weapons that go *fwoosh BOOM*. With mixed hull damage and armour damage, they can give you a decent mix of damage against larger targets. They can be buffed by upgrading them, fitting in a high aerospace stat officer (buffs weapon range). They have one active ability called Heavy Torpedo (from Operator officers).

Torpedo weapons currently only come in Large.

Torpedo Range Details

**Torpedo Weapons**:

Torpedo Weapons Blueprints

Weapon ModuleSizeLocation Found
Type 8 Torpedo BracketLargeMarket

Torpedo Weapons Requirements

Module nameMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
Type 8 Torpedo BracketRU A III800Large Weapon Parts III560Large Machinery Parts III160

Repair Turrets

![Repair turret icon - a spanner holder a nut](/img/modules/repair-turret-icon.png)

Repair turrets are ***armour*** 'healing' turrets that go *brrrt hummmm*. They will repair units in ***your*** fleet within range if they have damaged armour and will ignore other friendlies. They have one ability called Repair Burst (from Operator officers) that will repair a chunk of your armour and also a chunk of the armour of nearby friendly units.

They can be buffed by upgrading them, completing the relevant research, and fitting in a high aerospace stat officer (buffs the range of the module).

Repair Turret Blueprints

Weapon ModuleSizeLocation Found
REL-12 Matter Projector IISmallResearch found Iyatequa liaison requisitions (20 T2 Research code fragments)
REL-12 Matter Projector IIISmallResearch found Iyatequa liaison requisitions (30 T3 Research code fragments)
REL-14F Mohaava Matter Projector IISmallFixed on the Mohaava flagship
REL-12DX Twin Matter Projector IIMediumResearch found Iyatequa liaison requisitions (20 T2 Research code fragments)
REL-12DX Twin Matter Projector IIIMediumResearch found Iyatequa liaison requisitions (30 T3 Research code fragments)
REL-14XF Mohaava Matter Projector IIMediumFixed on the Mohaava flagship

Repair Turret Build requirements

Module nameMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
REL-12 Matter Projector IIRU A II250Small Weapon Parts II840RU C II500
REL-12 Matter Projector IIIRU A III400Small Weapon Parts III560Small Machinery Parts III160
REL-12DX Twin Matter Projector IIRU A II375Large Weapon Parts II630RU C II750
REL-12DX Twin Matter Projector IIIRU A III600Large Weapon Parts III420Large Machinery Parts III120

Sensor Arrays

Sensor array modules can be equipped to your flagship to help the player with scanning objects within a system. They do not affect targeting range or weapon range.

Sensors can be buffed by upgrading them, fitting in a high aerospace stat officer (buffs scan strength) or fitting in Comms Officers (passive perks).

Sensor Array Blueprints

Weapon ModuleSizeLocation Found
Basic Sensor Array 0SensorsEquiped on new flagships
Basic Sensor Array ISensorsChapter 13 - Progenitor components
Basic Sensor Array IISensorsMarket
Basic Sensor Array IIISensorsIyatequa liaison requisitions - reputation 3
Tiirshak sensor array IISensorsFixed on the Triishak flagship

Sensor Arrays Build Requirements

Module nameMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
Basic Sensor Array IRU A I150RU M 0300RU C I525
Basic Sensor Array IIRU A II400RU B III200Small Machinery Parts II672
Basic Sensor Array IIISmall Hull Parts III144RU B III360Small Machinery Parts III504

Internal Modules

Internal modules are various boost that can buff up your flagship, from additional fabrication or refinery slots, to weapon boosts that gives you insane total stats, internal modules are the way to go for both min-maxers as new players alike. Every flagship has a front, middle and back slots to place modules in. How much space is in ship compartment is as follows:

FlagshipFront spaceMiddle spaceBack space
Battlecruiser II170220220
Battlecruiser III170220220
Battlecruiser IV170220240
Carrier I170270170
Carrier II170270170
Carrier III170270170
Carrier IV170270170
Expedition Ship170220170
Explorer I220220170
Explorer II220220170
Explorer II (Mohaava)220220170
Explorer II (Tiirshak)220220170
Explorer III220220170
Explorer IV240220170

A higher tier modules does not mean that the module itself is stronger (aside from fabricators and refineries), but the higher the tier, the lower the capacity cost (Module size) of the module.

Internal Modules Blueprints - Front

Internal modulesModule sizeEffectLocation Found
Data Storage hub II45Increases flagship research point capacityIyatequa liaison requisitions - T2 30 Internal module fragments
Data Storage hub III36Increases flagship research point capacityIyatequa liaison requisitions - T3 45 Internal module fragments
Parallel Processor II45Increases flagship research point productionIyatequa liaison requisitions - T2 30 Internal module fragments
Parallel Processor III36Increases flagship research point productionIyatequa liaison requisitions - T3 45 Internal module fragments
Sensor range booster II28Increases flagship sensor rangeMarket
Sensor range booster III24Increases flagship sensor rangeTanoch liaison requisitions - T3 45 Internal module fragments
System scan booster II28Increases flagship scan reliabilityTanoch liaison requisitions - T2 30 Internal module fragments
System scan booster III24Increases flagship scan reliabilityTanoch liaison requisitions - T3 45 Internal module fragments

Internal Modules Build Requirements - Front

Internal modulesMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
Data Storage hub IIRU A II1333RU B II666Large machinery parts II1120
Data Storage hub IIILarge hull parts III180RU B III900Large machinery parts III630
Parallel Processor IIRU A II1333RU B II666Large machinery parts II1120
Parallel Processor IIILarge hull parts III180RU B III900Large machinery parts III630
Sensor range booster IIRU A II1333RU B II666Large machinery parts II1120
Sensor range booster IIILarge hull parts III180RU B III900Large machinery parts III630
System scan booster IIRU A II1333RU B II666Large machinery parts II1120
System scan booster IIILarge hull parts III180RU B III900Large machinery parts III630

Internal Modules Blueprints - Middle

Internal modulesModule sizeEffectLocation Found
Fabricator I72Shorter fabrication timeChapter 23 - Tanochet
Fabricator II60Shorter fabrication timeIyatequa liaison requisitions - reputation 2
Fabricator III48Shorter fabrication timeIyatequa liaison requisitions - reputation 3
Refinery I72Shorter refining time & reduced refinery costChapter 23 - Fabricator module
Refinery II60Shorter refining time & reduced refinery costIyatequa liaison requisitions - reputation 2
Refinery III48Shorter refining time & reduced refinery costIyatequa liaison requisitions - reputation 3
Squadron Flight Coordinator II28Increases strike craft dodge chanceTanoch liaison requisitions - T2 30 Internal module fragments
Squadron Flight Coordinator III24Increases strike craft dodge chanceYaot liaison requisitions - T3 45 Internal module fragments
Squadron Maintenance Modules II28Increases strike craft hullTanoch liaison requisitions - T2 30 Internal module fragments
Squadron Maintenance Modules III24Increases strike craft hullYaot liaison requisitions - T3 45 Internal module fragments

Internal Modules Build Requirements - Middle

Internal modulesMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
Fabricator IRU A I500RU M 01000RU C I1750
Fabricator IIRU A II1333RU B II666Large machinery parts II1120
Fabricator IIILarge hull parts III180RU B III900Large machinery parts III630
Refinery IRU A I500RU M 01000RU C I1750
Refinery IIRU A II1333RU B II666Large machinery parts II1120
Refinery IIILarge hull parts III180RU B III900Large machinery parts III630
Squadron Flight Coordinator IIRU A II1333RU B II666Large machinery parts II1120
Squadron Flight Coordinator IIILarge hull parts III180RU B III900Large machinery parts III630
Squadron Maintenance Modules IIRU A II1333RU B II666Large machinery parts II1120
Squadron Maintenance Modules IIILarge hull parts III180RU B III900Large machinery parts III630

Internal Modules Blueprints - Back

Internal modulesModule sizeEffectLocation Found
Armor Maintenance module II42Increases flagship amorIyatequa liaison requisitions - T2 30 Internal module fragments
Armor Maintenance module III36Increases flagship armorIyatequa liaison requisitions - T3 45 Internal module fragments
Engine booster II28Increases speed, acceleration and decelerationMarket
Engine booster III24Increases speed, acceleration and decelerationYaot liaison requisitions - T3 45 Internal module fragments
Hull maintenance module II42Increases flagship hullIyatequa liaison requisitions - T2 30 Internal module fragments
Hull maintenance module III36Increases flagship hullIyatequa liaison requisitions - T3 45 Internal module fragments
Ion cannon anti-hull booster II28Increases ion hull damageMarket (160 prestige)
Ion cannon anti-hull booster III24Increases ion hull damageYaot liaison requisitions - reputation 3
Ion cannon anti-armor booster II28Increases ion armor damageMarket - T2 30 Internal module fragments
Ion cannon anti-armor booster III24Increases ion armor damageYaot liaison requisitions - reputation 4
Ion cannon heat sink II56Reduces ion turret cooldown: increases damageMarket - T2 30 Internal module fragments
Ion cannon heat sink III48Reduces ion turret cooldown: increases damageYaot liaison requisitions - T3 45 Internal module fragments
Mass driver anti-hull booster II28Increases kinetic hull damageMarket
Mass driver anti-hull booster III24Increases kinetic hull damageMarket - T3 45 Internal module fragments
Mass driver anti-armor booster II28Increases kinetic amor damageMarket
Mass driver anti-armor booster III28Increases kinetic amor damageMarket (640 prestige)
Mass driver heat sink II56Reduces kinetic turret cooldown: increases damageMarket (160 prestige)
Mass driver heat sink III48Reduces kinetic turret cooldown: increases damageMarket - T3 45 Internal module fragments
Missile launcher anti-hull booster II28Increases missile hull damageTanoch liaison requisitions - reputation 3
Missile launcher anti-hull booster III24Increases missile hull damageTanoch liaison requisitions - reputation 5
Missile launcher signal booster II28Increases missile turret rangeTanoch liaison requisitions - reputation 2
Missile launcher signal booster III24Increases missile turret rangeTanoch liaison requisitions - reputation 4
Missile launcher heat sink II56Reduces missile turret cooldown: increases damageTanoch liaison requisitions - T2 30 Internal module fragments
Missile launcher heat sink III48Reduces missile turret cooldown: increases damageTanoch liaison requisitions - T3 45 Internal module fragments
Pulsar anti-hull booster III24Increases pulsar hull damageYaot liaison requisitions - reputation 8
Pulsar anti-armor booster III24Increases pulsar armor damageYaot liaison requisitions - reputation 9
Torpedo anti-hull booster III24Increases torpedo hull damageTanoch liaison requisitions - reputation 6
Torpedo anti-amor booster III24Increases torpedo armor damageTanoch liaison requisitions - T3 30 Internal module fragments

Internal Modules Build Requirements - Back

Internal modulesMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
Armor Maintenance module IIRU A II1333RU B II666Large machinery parts II1120
Armor Maintenance module IIILarge hull parts III180RU B III900Large machinery parts III630
Engine booster IIRU A II1333RU B II666Large machinery parts II1120
Engine booster IIILarge hull parts III180RU B III900Large machinery parts III630
Hull maintenance module IIRU A II1333RU B II666Large machinery parts II1120
Hull maintenance module IIILarge hull parts III180RU B III900Large machinery parts III630
Ion cannon anti-hull booster IIRU A II1333RU B II666Large machinery parts II1120
Ion cannon anti-hull booster IIILarge hull parts III180RU B III900Large machinery parts III630
Ion cannon anti-armor booster IIRU A II1333RU B II666Large machinery parts II1120
Ion cannon anti-armor booster IIILarge hull parts III180RU B III900Large machinery parts III630
Ion cannon heat sink IIRU A II1333RU B II666Large machinery parts II1120
Ion cannon heat sink IIILarge hull parts III180RU B III900Large machinery parts III630
Mass driver anti-hull booster IIRU A II1333RU B II666Large machinery parts II1120
Mass driver anti-hull booster IIILarge hull parts III180RU B III900Large machinery parts III630
Mass driver anti-armor booster IIRU A II1333RU B II666Large machinery parts II1120
Mass driver anti-armor booster IIILarge hull parts III180RU B III900Large machinery parts III630
Mass driver heat sink IIRU A II1333RU B II666Large machinery parts II1120
Mass driver heat sink IIILarge hull parts III180RU B III900Large machinery parts III630
Missile launcher anti-hull booster IIRU A II1333RU B II666Large machinery parts II1120
Missile launcher anti-hull booster IIILarge hull parts III180RU B III900Large machinery parts III630
Missile launcher signal booster IIRU A II1333RU B II666Large machinery parts II1120
Missile launcher signal booster IIILarge hull parts III180RU B III900Large machinery parts III630
Missile launcher heat sink IIRU A II1333RU B II666Large machinery parts II1120
Missile launcher heat sink IIILarge hull parts III180RU B III900Large machinery parts III630
Pulsar anti-hull booster IIILarge hull parts III180RU B III900Large machinery parts III630
Pulsar anti-armor booster IIILarge hull parts III180RU B III900Large machinery parts III630
Torpedo anti-hull booster IIILarge hull parts III180RU B III900Large machinery parts III630
Torpedo anti-amor booster IIILarge hull parts III180RU B III900Large machinery parts III630

Internal Modules Blueprints - Anywhere

Internal modulesModule sizeEffectLocation Found
Storage module II28Increases storage capacityIyatequa liaison requisitions - reputation 3
Storage module III24Increases storage capacityIyatequa liaison requisitions - reputation 4

Internal Modules Build Requirements - Anywhere

Internal modulesMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
Storage module IIRU A II1333RU B II666Large machinery parts II1120
Storage module IIILarge hull parts III180RU B III900Large machinery parts III630