Unoffical Open Beta Guide

Last Updated: Thursday, November 3, 2022 21:19:44 (UTC)


Modules- weapons and sensors

Sensor arrays

Sensor array modules can be equipped to your flagship to help the player with scanning objects within a system. They do not affect targeting range or weapon range.

Sensors can be buffed by upgrading them, fitting in a high aerospace stat officer (buffs scan strength) or fitting in Comms Officers (passive perks).

Sensor arrays Blueprints

ModuleSizeLocation Found
Basic Sensor Array ISensorsMarket
Basic Sensor Array IISensorsMarket
Basic Sensor Array IIISensorsLiaisons
Tiirshak sensor array IISensorsFixed on the Triishak flagship

Sensor arrays Build requirements

Module nameMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
Basic Sensor Array IRU A I150RU M 0300RU C I525
Basic Sensor Array IIRU A II400RU B III200Small Machinery Parts II672
Basic Sensor Array IIISmall Hull Parts III144RU B III360Small Machinery Parts III504

Kinetics / Capital mass drivers weapons

Kinetic or CMD weapons are ballistic weapons that go bang bang. With decent hull and armour damage, they are a jack-of-all-trades of the various weapon types. They have two active abilities called Kinetic Burst and EMP Round (from Operator officers).

They can be buffed by upgrading them, fitting in a high physical stat officer (buffs both hull and armour damage), a CMD gunner (passive perks) or completing kinetic research upgrades.

Kinetics Blueprints

Weapon ModuleSizeLocation Found
K-A3 Turret ISmall weaponMarket
Uncommon K-A3 Turret ISmall weaponStrikes, scannable - spoils of battle, freight container
K-A3 Turret IISmall weaponResearch found in Chapter 22 - Flagship T2
Uncommon K-A3 Turret IISmall weaponStrikes, scannable - spoils of battle, freight container
Tanoch AX-44 light kinetic IISmall weaponTanoch liaison requisitions - reputation 3
K-A3 Turret IIISmall weaponResearch
Uncommon K-A3 Turret IIISmall weaponStrikes, scannable - spoils of battle, freight container
Twin Javelin Cannon IMedium weaponMain quest
K-X3C Thunderbolt Cannon IMedium weaponScannables - spoils of battle
Twin Javelin Cannon IIMedium weaponResearch found in Chapter 22 - Flagship T2
Rare Twin Javelin Cannon IIMedium weaponStrikes, Scannables - spoils of battle, freight container
Tanoch AX-48 Standard kinetic IIMedium weaponTanoch liaison requisitions - reputation 3
K-X3C Thunderbolt Cannon IIMedium weaponScannables - spoils of battle
Twin Javelin Cannon IIIMedium weaponResearch
Rare Twin Javelin Cannon IIIMedium weaponStrikes, Scannables - spoils of battle, freight container
K-X3C Thunderbolt Cannon IIIMedium weaponScannables - spoils of battle
Karos-8 Battery ILarge weaponsScannables - spoils of battle
Karos-8 Battery IILarge weaponsResearch found in Chapter 22 - Flagship T2
Karos-8 Battery IIILarge weaponsResearch
Epic Karos-8 Battery IIILarge weaponsStrikes, Liasons, freight container

Kinetics Build requirements

Module nameMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
K-A3 Turret IRU M 0550RU B I962RU C I275
Uncommon K-A3 Turret IRU M 0687RU B I1203RU C I343
K-A3 Turret IIRU A II275Small Weapon Parts II924RU C II550
Uncommon K-A3 Turret IIRU D II257Small Weapon Parts II1155RU C II687
K-A3 Turret IIIRU A III440Small Weapon Parts III616Small Machinery Parts III176
Uncommon K-A3 Turret IIISmall Electronics parts III110Small Weapon Parts III770Small Machinery Parts III220
Twin Javelin Cannon IRU M 0800RU B I1400RU C I400
K-X3C Thunderbolt Cannon IRU M 0800RU B I1400RU C I400
Twin Javelin Cannon IIRU A II400Large Weapon Parts II672RU C II800
Rare Twin Javelin Cannon IIRU D II450Large Weapon Parts II1008RU C II1200
K-X3C Thunderbolt Cannon IIRU A II80Large Weapon Parts II336RU C II160
Twin Javelin Cannon IIIRU A III640Large Weapon Parts III448Large Machinery Parts III128
Rare Twin Javelin Cannon IIILarge Electronics III96Large Weapon Parts III672Large Machinery Parts III192
K-X3C Thunderbolt Cannon IIIRU A III640Large Weapon Parts III448Large Machinery Parts III128
Karos-8 Battery IRU M 01250RU B I2187RU C I625
Karos-8 Battery IIRU A II625Large Weapon Parts II1050RU C II1250
Karos-8 Battery IIIRU A III1000Large Weapon Parts III700Large Machinery Parts III200
Epic Karos-8 Battery IIILarge Electronics III175Large Weapon Parts III1225Large Machinery Parts III350
Tanoch AX-44 light kinetic IIRU D II281Small Weapon Parts II1260RU C II750
Tanoch AX-48 Standard kinetic IIRU D II421Large Weapon Parts II945RU C II1125

Missiles weapons

Missiles (not to be confused with torpedo's) are a weapon type that go fwoosh boom. With mostly hull damage and very little armour damage, they will shred any unarmoured targets but struggle with armoured enemies. They have two active abilities called Missile Barrage and Fusion Missile (from Operator officers).

They can be buffed by upgrading them, fitting in a high aerospace stat officer (buffs weapon range), a missile gunner (passive perks) and completing missile research upgrades.

Missiles Blueprints

Weapon ModuleSizeLocation Found
Type-5 Launch Pad ISmall weaponMain quest
Uncommon Type-5 Launch Pad ISmall weaponStrikes, scannable - spoils of battle, freight container
Type-5 Launch Pad IISmall weaponResearch found in liaisons
Uncommon Type-5 Launch Pad IISmall weaponStrikes, scannable - spoils of battle, freight container
Type-5 Launch Pad IIISmall weaponResearch found in liaisons
Uncommon Type-5 Launch Pad IIISmall weaponStrikes, scannable - spoils of battle, freight container
Colchis Launch Cluster IMedium weaponMarket
Colchis Launch Cluster IIMedium weaponResearch found in liaisons
Rare Colchis Launch Cluster IIMedium weaponLiasons, freight container
Talos Launch Cluster IIMedium weaponLiasons
Colchis Launch Cluster IIIMedium weaponResearch found in liaisons
Rare Colchis Launch Cluster IIIMedium weaponLiasons, freight container
Talos Launch Cluster IIIMedium weaponLiasons
Thundercloud Launch Complex ILarge weaponsMarket
Thundercloud Launch Complex IILarge weaponsResearch found in liaisons
Sandstorm Launch Complex IILarge weaponsLiaisons
Thundercloud Launch Complex IIILarge weaponsResearch found in liaisons
Epic Thundercloud Launch Complex IIILarge weaponsStrikes, Liasons, freight container
Sandstorm Launch Complex IIILarge weaponsLiaisons

Missiles Build requirements

Module nameMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
Type-5 Launch Pad IRU M 0450RU B I787RU C I225
Uncommon Type-5 Launch Pad IRU M 0562RU B I984RU C I281
Type-5 Launch Pad IIRU A II225Small Weapon Parts II756RU C II450
Uncommon Type-5 Launch Pad IIRU D II210Small Weapon Parts II945RU C II562
Type-5 Launch Pad IIIRU A III360Small Weapon Parts III504Small Machinery Parts III144
Uncommon Type-5 Launch Pad IIISmall Electronics parts III90Small Weapon Parts III630Small Machinery Parts III180
Colchis Launch Cluster IRU M 0700RU B I1225RU C I350
Colchis Launch Cluster IIRU A II350Large Weapon Parts II588RU C II700
Rare Colchis Launch Cluster IIRU D II393Large Weapon Parts II882RU C II1050
Talos Launch Cluster IIRU A II350Large Weapon Parts II588RU C II700
Colchis Launch Cluster IIIRU A III560Large Weapon Parts III392Large Machinery Parts III112
Rare Colchis Launch Cluster IIILarge Electronics III84Large Weapon Parts III588Large Machinery Parts III168
Talos Launch Cluster IIIRU A III560Large Weapon Parts III392Large Machinery Parts III112
Thundercloud Launch Complex IRU M 01000RU B I1750RU C I500
Thundercloud Launch Complex IIRU A II500Large Weapon Parts II840RU C II1000
Sandstorm Launch Complex IIRU A II500Large Weapon Parts II840RU C II1000
Thundercloud Launch Complex IIIRU A III800Large Weapon Parts III560Large Machinery Parts III160
Epic Thundercloud Launch Complex IIILarge Electronics III140Large Weapon Parts III980Large Machinery Parts III280
Sandstorm Launch Complex IIIRU A III800Large Weapon Parts III560Large Machinery Parts III160

Torpedo weapons

Torpdoe's (not to be confused with missiles) are a weapon type that go fwoosh BOOM. With mixed hull damage and armour damage, they can give you a decent mix of damage against larger targets. They can be buffed by upgrading them, fitting in a high aerospace stat officer (buffs weapon range). Currently there are no officers with perks or abilities for torpedo's

Torpedo weapons Blueprints

Weapon ModuleSizeLocation Found
Type 8 Torpedo BracketLarge weaponsMarket

Torpedo weapons requirements

Module nameMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
Type 8 Torpedo BracketRU A III800Large Weapon Parts III560Large Machinery Parts III160

Ion weapons

Ion weapons are beam type weapons that go vooomm. With mostly armour damage and less hull damage compared to the other weapon types, they are meant to counter armoured targets like capital ships and structures. They have one ability called Ion Cannon Shot (from Operator officers).

They can be buffed by upgrading them, fitting in a high physical stat officer (buffs both hull and armour damage), an ion gunner (passive perks) and completing beam research upgrades.

-Ions are beam weapons, to emphasize their use as long-range weapons, their hit chance increases with range and maxes at around 80% of the maximum distance.

Ion Build Blueprints

Weapon ModuleSizeLocation Found
Crimson-4 Array IMedium weaponScannables - spoils of battle
Crimson-4 Array IIMedium weaponResearch found in liaisons
Rare Crimson-4 Array IIMedium weaponLiaisons, freight container
Azure-1 Array IIMedium weaponStrike, Scannables - spoils of battle
Crimson-4 Array IIIMedium weaponResearch found in liaisons
Rare Crimson-4 Array IIIMedium weaponMarket (adamant), Liaisons, Scannables - spoils of battle, freight container
Azure-1 Array IIIMedium weaponStrikes, Scannables - spoils of battle
Epic Twin Azure-1 Array IIIMedium weaponStrikes
Fleet Model X2 Battery ILarge weaponsStrikes, Liaisons
Fleet Model X2 Battery IILarge weaponsResearch found in liaisons
Fleet Model X2 Battery IIILarge weaponsResearch found in liaisons
Epic Fleet Model X2 Battery IIILarge weaponsStrikes, Liasons, freight container
Vission-11 BatteryLarge weaponsStrikes

Ion Build requirements

Module nameMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
Crimson-4 Array IRU M 01000RU B I1750RU C I500
Crimson-4 Array IIRU A II500Large Weapon Parts II840RU C II1000
Rare Crimson-4 Array IIRU D II562Large Weapon Parts II1260RU C II1500
Azure-1 Array IIRU A II500Large Weapon Parts II840RU C II1000
Crimson-4 Array IIIRU A III800Large Weapon Parts III560Large Machinery Parts III160
Rare Crimson-4 Array IIILarge Electronics III120Large Weapon Parts III840Large Machinery Parts III240
Azure-1 Array IIIRU A III800Large Weapon Parts III560Large Machinery Parts III160
Epic Twin Azure-1 Array IIILarge Electronics III140Large Weapon Parts III980Large Machinery Parts III280
Fleet Model X2 Battery IRU M 01500RU B I2625RU C I750
Fleet Model X2 Battery IIRU A III750Large Weapon Parts II1260RU C II1500
Fleet Model X2 Battery IIIRU A III1200Large Weapon Parts III840Large Machinery Parts III240
Epic Fleet Model X2 Battery IIILarge Electronics III210Large Weapon Parts III1470Large Machinery Parts III420
Vission-11 BatteryRU A III1200Large Weapon Parts III840Large Machinery Parts III240

Pulsar weapons

Pulsar weapons are beam type weapons that go pew zap. Similar to the ion weapons, they have mostly armour damage and less hull damage compared to the other weapon types, but they have a faster fire rate and different officers then their beam cousins. They have one active abilities called Pulsar Burst (from Operator officers).

They can be buffed by upgrading them, fitting in a high physical stat officer (buffs both hull and armour damage), a pulsar gunner (passive perks) and completing beam research upgrades.

Pulsar Blueprints

Weapon ModuleSizeLocation Found
LT-4 MAG Pointer IIISmall weaponResearch found in strikes
Yaot SSL Light pulsar IIISmall weaponYaot liaison requisitions - reputation 6
DR-3 MAG Repeater IIIMedium weaponResearch found in strikes
Yaot SSV standard pulsar IIIMedium weaponYaot liaison requisitions - reputation 7
Twin DR-M MAG Lance IIILarge weaponsResearch found in strikes

Pulsar Build requirements

Module nameMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
LT-4 MAG Pointer IIIRU A III600Small Weapon Parts III840Small Machinery Parts III240
Yaot SSL Light pulsar IIIRU D III157Large Weapon Parts III154Large Machinery Parts III44
DR-3 MAG Repeater IIIRU A III800Large Weapon Parts III560Large Machinery Parts III160
Yaot SSV standard pulsar IIIRU D III857Large Weapon Parts III840Large Machinery Parts III240
Twin DR-M MAG Lance IIIRU A III1280Large Weapon Parts III896Large Machinery Parts III256

Repair modules

Repair modules are 'healing' turrets that go brrrt hummmm. They will repair units in your fleet within range if they have damaged armour (So keep in mind, just your unit, not friendlies. Also, they will only auto repair armour, not hull). They have one ability called Repair Burst that will also repair the armour of friendly units (from Operator officers).

They can be buffed by upgrading them and fitting in a high aerospace stat officer (buffs the range of the module)

Repair modules Blueprints

Weapon ModuleSizeLocation Found
REL-12 Matter Projector ISmall weaponLiaisons
REL-12 Matter Projector IISmall weaponResearch found in strikes
REL-12 Matter Projector IIISmall weaponResearch found in strikes
REL-14F Mohaava Matter Projector IISmall weaponFixed on the Mohaava flagship
REL-12DX Twin Matter Projector IMedium weaponStrikes
REL-12DX Twin Matter Projector IIMedium weaponResearch found in strikes
REL-12DX Twin Matter Projector IIIMedium weaponResearch found in strikes
REL-14XF Mohaava Matter Projector IIMedium weaponFixed on the Mohaava flagship

Repair modules Build requirements

Module nameMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
REL-12 Matter Projector IRU M 0500RU B I875RU C I250
REL-12 Matter Projector IIRU A II250Small Weapon Parts II840RU C II500
REL-12 Matter Projector IIIRU A III400Small Weapon Parts III560Small Machinery Parts III160
REL-12DX Twin Matter Projector IRU M 0750RU B I1312RU C I375
REL-12DX Twin Matter Projector IIRU A II375Large Weapon Parts II630RU C II750
REL-12DX Twin Matter Projector IIIRU A III600Large Weapon Parts III420Large Machinery Parts III120

Internal modules

Internal modules are various boost that can buff up your flagship, from additional fabrication or refinery slots, to weapon boosts that gives you insane total stats, internal modules are the way to go for both min-maxers as new players alike. Every flagship has a front, middle and back slots to place modules in.

Every flagship has a base capacity of 170 front, 220 middle and 170 back. But T1 flagships and higher get a 50+ boost depending on the class of the flagship.

A higher tier modules doesn't mean that the module itself is stronger (aside from fabricators and refineries), but the higher the tier, the lower the capacity cost of the module will be.

Internal modules blueprints - front

Internal modulesModule groupModule capacity costEffectLocation Found
Sensor range booster IISensor boost28Increases flagship sensor rangeMarket
Sensor range booster IIISensor boost24Increases flagship sensor rangeScannables - spoils of battle
System scan booster IISensor boostIncreases flagship scan reliabilityLiaisons, Scannables - spoils of battle
System scan booster IIISensor boostIncreases flagship scan reliabilityLiaisons, Scannables - spoils of battle
Data Storage hub IIResearch boost45Increases flagship research point capacityStrikes
Data Storage hub IIIResearch boostIncreases flagship research point capacityStrikes
Parallel Processor IIResearch boost45Increases flagship research point productionStrikes
Parallel Processor IIIResearch boostIncreases flagship research point productionStrikes

Internal modules Build requirements - front

Internal modulesMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
testingtestingtesting
Sensor range booster IIRU A II1333RU B II666Large machinery parts II1120
Sensor range booster IIILarge hull parts III180RU B III900Large machinery parts III630
System scan booster IIRU A II1333RU B II666Large machinery parts II1120
System scan booster IIILarge hull parts III180RU B III900Large machinery parts III630
Data Storage hub IIRU A II1333RU B II666Large machinery parts II1120
Data Storage hub IIILarge hull parts III180RU B III900Large machinery parts III630
Parallel Processor IIRU A II1333RU B II666Large machinery parts II1120
Parallel Processor IIILarge hull parts III180RU B III900Large machinery parts III630

Internal modules blueprints - middle

Internal modulesModule groupModule capacity costEffectLocation Found
Fabricator IFabricators72Shorter timersMain quest
Fabricator IIFabricators60Shorter timersIyatequa liaison requisitions - reputation 2
Fabricator IIIFabricators48Shorter timersIyatequa liaison requisitions - reputation 3
Refinery IRefineries72Shorter timersMain quest
Refinery IIRefineries60Shorter timersIyatequa liaison requisitions - reputation 2
Refinery IIIRefineries48Shorter timersIyatequa liaison requisitions - reputation 3
Squadron Maintenance Modules IISquad boost28Increases strike craft hullLiaisons, Scannables - spoils of battle
Squadron Maintenance Modules IIISquad boost24Increases strike craft hullLiaisons, Scannables - spoils of battle
Squadron Flight Coordinator IISquad boost28Increases strike craft dodge chanceLiaisons
Squadron Flight Coordinator IIISquad boost24Increases strike craft dodge chanceLiaisons

Internal modules Build requirements - middle

Internal modulesMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
Fabricator IRU A I500RU M 01000RU C I1750
Fabricator IIRU A II1333RU B II666Large machinery parts II1120
Fabricator IIILarge hull parts III180RU B III900Large machinery parts III630
Refinery IRU A I500RU M 01000RU C I1750
Refinery IIRU A II1333RU B II666Large machinery parts II1120
Refinery IIILarge hull parts III180RU B III900Large machinery parts III630
Squadron Maintenance Modules IIRU A II1333RU B II666Large machinery parts II1120
Squadron Maintenance Modules IIILarge hull parts III180RU B III900Large machinery parts III630
Squadron Flight Coordinator IIRU A II1333RU B II666Large machinery parts II1120
Squadron Flight Coordinator IIILarge hull parts III180RU B III900Large machinery parts III630

Internal modules blueprints - back

Internal modulesModule groupModule capacity costEffectLocation Found
Mass driver anti-hull booster IIKinetic boost28Increases hull damageMarket
Mass driver anti-hull booster IIIKinetic boost24Increases hull damageStrikes
Mass driver anti-armor booster IIKinetic boost28Increases amor damageMarket
Mass driver anti-armor booster IIIKinetic boost28Increases amor damageStrikes
Mass driver heat sink IIKinetic boost56Reduces turret cooldown / increases damageStrikes
Mass driver heat sink IIIKinetic boost48Reduces turret cooldown / increases damageStrikes
Missile launcher anti-hull booster IIMissile boost28Increases hull damageTanoch liaison requisitions - reputation 3
Missile launcher anti-hull booster IIIMissile boost24Increases hull damageTanoch liaison requisitions - reputation 5
Missile launcher signal booster IIMissile boost28Increases turret rangeTanoch liaison requisitions - reputation 2
Missile launcher signal booster IIIMissile boost24Increases turret rangeTanoch liaison requisitions - reputation 4
Missile launcher heat sink IIMissile boost56Reduces turret cooldown / increases damageStrikes
Missile launcher heat sink IIIMissile boost48Reduces turret cooldown / increases damageStrikes
Ion cannon anti-hull booster IIIon boost28Increases hull damageStrikes
Ion cannon anti-hull booster IIIIon boost24Increases hull damageYaot liaison requisitions - reputation 3
Ion cannon anti-armor booster IIIon boost28Increases armor damageStrikes
Ion cannon anti-armor booster IIIIon boost24Increases armor damageYaot liaison requisitions - reputation 4
Ion cannon heat sink IIIon boost56Reduces turret cooldown / increases damageStrikes
Ion cannon heat sink IIIIon boost48Reduces turret cooldown / increases damageStrikes
Pulsar anti-hull booster IIIPulsar boost24Increases hull damageYaot liaison requisitions - reputation 8
Pulsar anti-armor booster IIIPulsar boost24Increases armor damageYaot liaison requisitions - reputation 9
Hull maintenance module IIHull boost42Increases flagship hullLiaisons
Hull maintenance module IIIHull boost36Increases flagship hullLiaisons
Armor Maintenance module IIArmor boost42Increases flagship amorLiaisons
Armor Maintenance module IIIArmor boost36Increases flagship armorLiaisons
Engine booster IIEngine boost28Increases speed, acceleration and decelerationMarket
Engine booster IIIEngine boost24Increases speed, acceleration and decelerationLiaisons

Internal modules Build requirements - back

Internal modulesMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
Mass driver anti-hull booster IIRU A II1333RU B II666Large machinery parts II1120
Mass driver anti-hull booster IIILarge hull parts III180RU B III900Large machinery parts III630
Mass driver anti-armor booster IIRU A II1333RU B II666Large machinery parts II1120
Mass driver anti-armor booster IIILarge hull parts III180RU B III900Large machinery parts III630
Mass driver heat sink IIRU A II1333RU B II666Large machinery parts II1120
Mass driver heat sink IIILarge hull parts III180RU B III900Large machinery parts III630
Missile launcher anti-hull booster IIRU A II1333RU B II666Large machinery parts II1120
Missile launcher anti-hull booster IIILarge hull parts III180RU B III900Large machinery parts III630
Missile launcher signal booster IIRU A II1333RU B II666Large machinery parts II1120
Missile launcher signal booster IIILarge hull parts III180RU B III900Large machinery parts III630
Missile launcher heat sink IIRU A II1333RU B II666Large machinery parts II1120
Missile launcher heat sink IIILarge hull parts III180RU B III900Large machinery parts III630
Ion cannon anti-hull booster IIRU A II1333RU B II666Large machinery parts II1120
Ion cannon anti-hull booster IIILarge hull parts III180RU B III900Large machinery parts III630
Ion cannon anti-armor booster IIRU A II1333RU B II666Large machinery parts II1120
Ion cannon anti-armor booster IIILarge hull parts III180RU B III900Large machinery parts III630
Ion cannon heat sink IIRU A II1333RU B II666Large machinery parts II1120
Ion cannon heat sink IIILarge hull parts III180RU B III900Large machinery parts III630
Pulsar anti-hull booster IIILarge hull parts III180RU B III900Large machinery parts III630
Pulsar anti-armor booster IIILarge hull parts III180RU B III900Large machinery parts III630
Hull maintenance module IIRU A II1333RU B II666Large machinery parts II1120
Hull maintenance module IIILarge hull parts III180RU B III900Large machinery parts III630
Armor Maintenance module IIRU A II1333RU B II666Large machinery parts II1120
Armor Maintenance module IIILarge hull parts III180RU B III900Large machinery parts III630
Engine booster IIRU A II1333RU B II666Large machinery parts II1120
Engine booster IIILarge hull parts III180RU B III900Large machinery parts III630

Internal modules blueprints - anywhere

Internal modulesModule groupModule capacity costEffectLocation Found
Storage module IIStorage boost28Increases storage capacityIncreases storage capacity
Storage module IIIStorage boost24Increases storage capacityIncreases storage capacity

Internal modules Build requirements - anywhere

Internal modulesMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
Storage module IIRU A II1333RU B II666Large machinery parts II1120
Storage module IIILarge hull parts III180RU B III900Large machinery parts III630