Unoffical Open Beta Guide

Last Updated: Monday, January 9, 2023 15:20:14 (UTC)


Modules- weapons and sensors

Sensor arrays

Sensor array modules can be equipped to your flagship to help the player with scanning objects within a system. They do not affect targeting range or weapon range.

Sensors can be buffed by upgrading them, fitting in a high aerospace stat officer (buffs scan strength) or fitting in Comms Officers (passive perks).

Sensor arrays Blueprints

Weapon ModuleSizeLocation Found
Basic Sensor Array 0SensorsEquiped on new flagships
Basic Sensor Array ISensorsChapter 13 - Progenitor components
Basic Sensor Array IISensorsMarket
Basic Sensor Array IIISensorsIyatequa liaison requisitions - reputation 3
Tiirshak sensor array IISensorsFixed on the Triishak flagship

Sensor arrays Build requirements

Module nameMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
Basic Sensor Array IRU A I150RU M 0300RU C I525
Basic Sensor Array IIRU A II400RU B III200Small Machinery Parts II672
Basic Sensor Array IIISmall Hull Parts III144RU B III360Small Machinery Parts III504

Kinetics / Capital mass drivers weapons

Kinetic or CMD weapons are ballistic weapons that go bang bang. With decent hull and armour damage, they are a jack-of-all-trades of the various weapon types. They have two active abilities called Kinetic Burst and EMP Round (from Operator officers).

They can be buffed by upgrading them, fitting in a high physical stat officer (buffs both hull and armour damage), a CMD gunner (passive perks) or completing kinetic research upgrades.

Kinetics Blueprints

Weapon ModuleSizeLocation Found
K-A3 Turret 0Small weaponFixed on the Expedition flagship
K-A3 Turret ISmall weaponChapter 12 - Hostile History
Uncommon K-A3 Turret ISmall weaponStrikes, scannable, freight container
K-A3 Turret IISmall weaponResearch found in Chapter 22 - Flagship T2
Uncommon K-A3 Turret IISmall weaponStrikes, scannable, freight container
Tanoch AX-44 light kinetic IISmall weaponTanoch liaison requisitions - reputation 3
K-A3 Turret IIISmall weaponResearch
Uncommon K-A3 Turret IIISmall weaponStrikes, scannable, freight container
Tanoch AX-44 light kinetic IIISmall weaponChapter 25 - Star Totek (2x blueprints)
Twin Javelin Cannon IMedium weaponChapter 12 - Turret Upgrades
K-X3C Thunderbolt Cannon IMedium weaponMarket (120 prestige)
Cholula-Class Cannon IMedium weaponTanoch Winter Celebration (2022) (149 prestige)
Twin Javelin Cannon IIMedium weaponResearch found in Chapter 22 - Flagship T2
Rare Twin Javelin Cannon IIMedium weaponStrikes, scannables, freight container
Tanoch AX-48 Standard kinetic IIMedium weaponTanoch liaison requisitions - reputation 3
K-X3C Thunderbolt Cannon IIMedium weaponMarket (160 prestige)
Cholula-Class Cannon IIMedium weaponTanoch Winter Celebration (2022) (290 prestige)
Twin Javelin Cannon IIIMedium weaponResearch
Rare Twin Javelin Cannon IIIMedium weaponStrikes, scannable, freight container
K-X3C Thunderbolt Cannon IIIMedium weaponMarket - T3 100 External module fragments
Cholula-Class Cannon IIIMedium weaponTanoch Winter Celebration (2022) (490 prestige)
Karos-8 Battery ILarge weaponsAuto-equiped on flagship build with large weapon slots
Karos-8 Battery IILarge weaponsResearch found in Chapter 22 - Flagship T2
Karos-8 Battery IIILarge weaponsResearch
Epic Karos-8 Battery IIILarge weaponsStrikes, Liasons, freight container, Epic signal missions

Kinetics Build requirements

Module nameMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
K-A3 Turret IRU M 0550RU B I962RU C I275
Uncommon K-A3 Turret IRU M 0687RU B I1203RU C I343
K-A3 Turret IIRU A II275Small Weapon Parts II924RU C II550
Uncommon K-A3 Turret IIRU D II257Small Weapon Parts II1155RU C II687
K-A3 Turret IIIRU A III440Small Weapon Parts III616Small Machinery Parts III176
Uncommon K-A3 Turret IIISmall Electronics parts III110Small Weapon Parts III770Small Machinery Parts III220
Twin Javelin Cannon IRU M 0800RU B I1400RU C I400
K-X3C Thunderbolt Cannon IRU M 0800RU B I1400RU C I400
Twin Javelin Cannon IIRU A II400Large Weapon Parts II672RU C II800
Rare Twin Javelin Cannon IIRU D II450Large Weapon Parts II1008RU C II1200
K-X3C Thunderbolt Cannon IIRU A II80Large Weapon Parts II336RU C II160
Twin Javelin Cannon IIIRU A III640Large Weapon Parts III448Large Machinery Parts III128
Rare Twin Javelin Cannon IIILarge Electronics III96Large Weapon Parts III672Large Machinery Parts III192
K-X3C Thunderbolt Cannon IIIRU A III640Large Weapon Parts III448Large Machinery Parts III128
Karos-8 Battery IIRU A II625Large Weapon Parts II1050RU C II1250
Karos-8 Battery IIIRU A III1000Large Weapon Parts III700Large Machinery Parts III200
Epic Karos-8 Battery IIILarge Electronics III175Large Weapon Parts III1225Large Machinery Parts III350
Tanoch AX-44 light kinetic IIRU D II281Small Weapon Parts II1260RU C II750
Tanoch AX-44 light kinetic IIISmall Electronics parts III120Small Weapon Parts III840Small Machinery Parts III240
Tanoch AX-48 Standard kinetic IIRU D II421Large Weapon Parts II945RU C II1125

Missiles weapons

Missiles (not to be confused with torpedo's) are a weapon type that go fwoosh boom. With mostly hull damage and very little armour damage, they will shred any unarmoured targets but struggle with armoured enemies. They have two active abilities called Missile Barrage and Fusion Missile (from Operator officers).

They can be buffed by upgrading them, fitting in a high aerospace stat officer (buffs weapon range), a missile gunner (passive perks) and completing missile research upgrades.

Missiles Blueprints

Weapon ModuleSizeLocation Found
Type-5 Launch Pad 0Small weaponFixed on the Expedition flagship
Type-5 Launch Pad ISmall weaponChapter 12 - Mounting Turrets
Uncommon Type-5 Launch Pad ISmall weaponStrikes, scannable, freight container
Type-5 Launch Pad IISmall weaponResearch found Tanoch liaison requisitions (20 T2 Research code fragments)
Uncommon Type-5 Launch Pad IISmall weaponStrikes, scannable - spoils of battle, freight container
Type-5 Launch Pad IIISmall weaponResearch found Tanoch liaison requisitions (30 T3 Research code fragments)
Uncommon Type-5 Launch Pad IIISmall weaponStrikes, scannable - spoils of battle, freight container
Colchis Launch Cluster IMedium weaponMarket
Talos Launch Cluster IMedium weaponMarket (120 prestige)
Colchis Launch Cluster IIMedium weaponResearch found Tanoch liaison requisitions (20 T2 Research code fragments)
Rare Colchis Launch Cluster IIMedium weaponLiaisons
Talos Launch Cluster IIMedium weaponTanoch liaison requisitions - T2 60 External module fragments
Colchis Launch Cluster IIIMedium weaponResearch found Tanoch liaison requisitions (30 T3 Research code fragments)
Rare Colchis Launch Cluster IIIMedium weaponLiaisons
Talos Launch Cluster IIIMedium weaponTanoch liaison requisitions - T3 100 External module fragments
Thundercloud Launch Complex IILarge weaponsResearch found Tanoch liaison requisitions (20 T2 Research code fragments)
Sandstorm Launch Complex IILarge weaponsTanoch liaison requisitions - T2 90 External module fragments
Thundercloud Launch Complex IIILarge weaponsResearch found Tanoch liaison requisitions (30 T3 Research code fragments)
Epic Thundercloud Launch Complex IIILarge weaponsLiaisons
Sandstorm Launch Complex IIILarge weaponsTanoch liaison requisitions - T3 150 External module fragments

Missiles Build requirements

Module nameMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
Type-5 Launch Pad IRU M 0450RU B I787RU C I225
Uncommon Type-5 Launch Pad IRU M 0562RU B I984RU C I281
Type-5 Launch Pad IIRU A II225Small Weapon Parts II756RU C II450
Uncommon Type-5 Launch Pad IIRU D II210Small Weapon Parts II945RU C II562
Type-5 Launch Pad IIIRU A III360Small Weapon Parts III504Small Machinery Parts III144
Uncommon Type-5 Launch Pad IIISmall Electronics parts III90Small Weapon Parts III630Small Machinery Parts III180
Colchis Launch Cluster IRU M 0700RU B I1225RU C I350
Colchis Launch Cluster IIRU A II350Large Weapon Parts II588RU C II700
Rare Colchis Launch Cluster IIRU D II393Large Weapon Parts II882RU C II1050
Talos Launch Cluster IIRU A II350Large Weapon Parts II588RU C II700
Colchis Launch Cluster IIIRU A III560Large Weapon Parts III392Large Machinery Parts III112
Rare Colchis Launch Cluster IIILarge Electronics III84Large Weapon Parts III588Large Machinery Parts III168
Talos Launch Cluster IIIRU A III560Large Weapon Parts III392Large Machinery Parts III112
Thundercloud Launch Complex IRU M 01000RU B I1750RU C I500
Thundercloud Launch Complex IIRU A II500Large Weapon Parts II840RU C II1000
Sandstorm Launch Complex IIRU A II500Large Weapon Parts II840RU C II1000
Thundercloud Launch Complex IIIRU A III800Large Weapon Parts III560Large Machinery Parts III160
Epic Thundercloud Launch Complex IIILarge Electronics III140Large Weapon Parts III980Large Machinery Parts III280
Sandstorm Launch Complex IIIRU A III800Large Weapon Parts III560Large Machinery Parts III160

Torpedo weapons

Torpdoe's (not to be confused with missiles) are a weapon type that go fwoosh BOOM. With mixed hull damage and armour damage, they can give you a decent mix of damage against larger targets. They can be buffed by upgrading them, fitting in a high aerospace stat officer (buffs weapon range). Currently there are no officers with perks or abilities for torpedo's

Torpedo weapons Blueprints

Weapon ModuleSizeLocation Found
Type 8 Torpedo BracketLarge weaponsMarket

Torpedo weapons requirements

Module nameMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
Type 8 Torpedo BracketRU A III800Large Weapon Parts III560Large Machinery Parts III160

Ion weapons

Ion weapons are beam type weapons that go vooomm. With the most armour damage of any weapon but less hull damage compared to the other weapon types, they are meant to counter armoured targets like capital ships and structures. They have one ability called Ion Cannon Shot (from Operator officers).

They can be buffed by upgrading them, fitting in a high physical stat officer (buffs both hull and armour damage), an ion gunner (passive perks) and completing beam research upgrades.

Ion Build Blueprints

Weapon ModuleSizeLocation Found
Crimson-4 Array IIMedium weaponResearch found Market (20 T2 Research code fragments)
Rare Crimson-4 Array IIMedium weaponBUGGED as of 1.1.8
Azure-1 Array IIMedium weaponMarket - T2 60 External module fragments
Crimson-4 Array IIIMedium weaponResearch found Yaot liaison requisitions (30 T3 Research code fragments)
Rare Crimson-4 Array IIIMedium weaponMarket (adamant), BUGGED as of 1.1.8
Azure-1 Array IIIMedium weaponYaot liaison requisitions - T3 100 External module fragments
Epic Twin Azure-1 Array IIIMedium weaponPahra's Rock (Heroic) T3
Fleet Model X2 Battery IILarge weaponsResearch found Market (20 T2 Research code fragments)
Vission-11 Battery IILarge weaponsMarket - T2 90 External module fragments
Fleet Model X2 Battery IIILarge weaponsResearch found Yaot liaison requisitions (30 T3 Research code fragments)
Epic Fleet Model X2 Battery IIILarge weaponsBUGGED as of 1.1.8
Vission-11 Battery IIILarge weaponsYaot liaison requisitions - T3 150 External module fragments

Ion Build requirements

Module nameMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
Crimson-4 Array IIRU A II500Large Weapon Parts II840RU C II1000
Rare Crimson-4 Array IIRU D II562Large Weapon Parts II1260RU C II1500
Azure-1 Array IIRU A II500Large Weapon Parts II840RU C II1000
Crimson-4 Array IIIRU A III800Large Weapon Parts III560Large Machinery Parts III160
Rare Crimson-4 Array IIILarge Electronics III120Large Weapon Parts III840Large Machinery Parts III240
Azure-1 Array IIIRU A III800Large Weapon Parts III560Large Machinery Parts III160
Epic Twin Azure-1 Array IIILarge Electronics III140Large Weapon Parts III980Large Machinery Parts III280
Fleet Model X2 Battery IIRU A III750Large Weapon Parts II1260RU C II1500
Fleet Model X2 Battery IIIRU A III1200Large Weapon Parts III840Large Machinery Parts III240
Epic Fleet Model X2 Battery IIILarge Electronics III210Large Weapon Parts III1470Large Machinery Parts III420
Vission-11 BatteryRU A III1200Large Weapon Parts III840Large Machinery Parts III240

Pulsar weapons

Pulsar weapons are beam type weapons that go pew zap. Similar to the ion weapons, they have quite a lot of armour damage and less hull damage compared to the other weapon types, but they have a faster fire rate and different officers then their beam cousins. They have one active abilities called Pulsar Burst (from Operator officers).

They can be buffed by upgrading them, fitting in a high physical stat officer (buffs both hull and armour damage), a pulsar gunner (passive perks) and completing beam research upgrades.

Pulsar Blueprints

Weapon ModuleSizeLocation Found
LT-4 MAG Pointer IIISmall weaponResearch found Yaot liaison requisitions (30 T3 Research code fragments)
Yaot SSL Light pulsar IIISmall weaponYaot liaison requisitions - reputation 6
DR-3 MAG Repeater IIIMedium weaponResearch found Yaot liaison requisitions (30 T3 Research code fragments)
Yaot SSV standard pulsar IIIMedium weaponYaot liaison requisitions - reputation 7
Twin DR-M MAG Lance IIILarge weaponsResearch found Yaot liaison requisitions (30 T3 Research code fragments)

Pulsar Build requirements

Module nameMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
LT-4 MAG Pointer IIIRU A III600Small Weapon Parts III840Small Machinery Parts III240
Yaot SSL Light pulsar IIIRU D III157Large Weapon Parts III154Large Machinery Parts III44
DR-3 MAG Repeater IIIRU A III800Large Weapon Parts III560Large Machinery Parts III160
Yaot SSV standard pulsar IIIRU D III857Large Weapon Parts III840Large Machinery Parts III240
Twin DR-M MAG Lance IIIRU A III1280Large Weapon Parts III896Large Machinery Parts III256

Repair modules

Repair modules are 'healing' turrets that go brrrt hummmm. They will repair units in your fleet within range if they have damaged armour (So keep in mind, just your unit, not friendlies. Also, they will only auto repair armour, not hull). They have one ability called Repair Burst that will also repair the armour of friendly units (from Operator officers).

They can be buffed by upgrading them and fitting in a high aerospace stat officer (buffs the range of the module)

Repair modules Blueprints

Weapon ModuleSizeLocation Found
REL-12 Matter Projector IISmall weaponResearch found Iyatequa liaison requisitions (20 T2 Research code fragments)
REL-12 Matter Projector IIISmall weaponResearch found Iyatequa liaison requisitions (30 T3 Research code fragments)
REL-14F Mohaava Matter Projector IISmall weaponFixed on the Mohaava flagship
REL-12DX Twin Matter Projector IIMedium weaponResearch found Iyatequa liaison requisitions (20 T2 Research code fragments)
REL-12DX Twin Matter Projector IIIMedium weaponResearch found Iyatequa liaison requisitions (30 T3 Research code fragments)
REL-14XF Mohaava Matter Projector IIMedium weaponFixed on the Mohaava flagship

Repair modules Build requirements

Module nameMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
REL-12 Matter Projector IIRU A II250Small Weapon Parts II840RU C II500
REL-12 Matter Projector IIIRU A III400Small Weapon Parts III560Small Machinery Parts III160
REL-12DX Twin Matter Projector IIRU A II375Large Weapon Parts II630RU C II750
REL-12DX Twin Matter Projector IIIRU A III600Large Weapon Parts III420Large Machinery Parts III120

Internal modules

Internal modules are various boost that can buff up your flagship, from additional fabrication or refinery slots, to weapon boosts that gives you insane total stats, internal modules are the way to go for both min-maxers as new players alike. Every flagship has a front, middle and back slots to place modules in.

Every flagship has a base capacity of 170 front, 220 middle and 170 back. But T1 flagships and higher get a 50+ boost depending on the class of the flagship.

A higher tier modules doesn't mean that the module itself is stronger (aside from fabricators and refineries), but the higher the tier, the lower the capacity cost of the module will be.

Internal modules blueprints - front

Internal modulesModule groupModule capacity costEffectLocation Found
Sensor range booster IISensor boost28Increases flagship sensor rangeMarket
Sensor range booster IIISensor boost24Increases flagship sensor rangeTanoch liaison requisitions - T3 45 Internal module fragments
System scan booster IISensor boost28Increases flagship scan reliabilityTanoch liaison requisitions - T2 30 Internal module fragments
System scan booster IIISensor boost24Increases flagship scan reliabilityTanoch liaison requisitions - T3 45 Internal module fragments
Data Storage hub IIResearch boost45Increases flagship research point capacityIyatequa liaison requisitions - T2 30 Internal module fragments
Data Storage hub IIIResearch boost36Increases flagship research point capacityIyatequa liaison requisitions - T3 45 Internal module fragments
Parallel Processor IIResearch boost45Increases flagship research point productionIyatequa liaison requisitions - T2 30 Internal module fragments
Parallel Processor IIIResearch boost36Increases flagship research point productionIyatequa liaison requisitions - T3 45 Internal module fragments

Internal modules Build requirements - front

Internal modulesMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
Sensor range booster IIRU A II1333RU B II666Large machinery parts II1120
Sensor range booster IIILarge hull parts III180RU B III900Large machinery parts III630
System scan booster IIRU A II1333RU B II666Large machinery parts II1120
System scan booster IIILarge hull parts III180RU B III900Large machinery parts III630
Data Storage hub IIRU A II1333RU B II666Large machinery parts II1120
Data Storage hub IIILarge hull parts III180RU B III900Large machinery parts III630
Parallel Processor IIRU A II1333RU B II666Large machinery parts II1120
Parallel Processor IIILarge hull parts III180RU B III900Large machinery parts III630

Internal modules blueprints - middle

Internal modulesModule groupModule capacity costEffectLocation Found
Fabricator IFabricators72Shorter timersChapter 23 - Tanochet
Fabricator IIFabricators60Shorter timersIyatequa liaison requisitions - reputation 2
Fabricator IIIFabricators48Shorter timersIyatequa liaison requisitions - reputation 3
Refinery IRefineries72Shorter timersChapter 23 - Fabricator module
Refinery IIRefineries60Shorter timersIyatequa liaison requisitions - reputation 2
Refinery IIIRefineries48Shorter timersIyatequa liaison requisitions - reputation 3
Squadron Maintenance Modules IISquad boost28Increases strike craft hullTanoch liaison requisitions - T2 30 Internal module fragments
Squadron Maintenance Modules IIISquad boost24Increases strike craft hullYaot liaison requisitions - T3 45 Internal module fragments
Squadron Flight Coordinator IISquad boost28Increases strike craft dodge chanceTanoch liaison requisitions - T2 30 Internal module fragments
Squadron Flight Coordinator IIISquad boost24Increases strike craft dodge chanceYaot liaison requisitions - T3 45 Internal module fragments

Internal modules Build requirements - middle

Internal modulesMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
Fabricator IRU A I500RU M 01000RU C I1750
Fabricator IIRU A II1333RU B II666Large machinery parts II1120
Fabricator IIILarge hull parts III180RU B III900Large machinery parts III630
Refinery IRU A I500RU M 01000RU C I1750
Refinery IIRU A II1333RU B II666Large machinery parts II1120
Refinery IIILarge hull parts III180RU B III900Large machinery parts III630
Squadron Maintenance Modules IIRU A II1333RU B II666Large machinery parts II1120
Squadron Maintenance Modules IIILarge hull parts III180RU B III900Large machinery parts III630
Squadron Flight Coordinator IIRU A II1333RU B II666Large machinery parts II1120
Squadron Flight Coordinator IIILarge hull parts III180RU B III900Large machinery parts III630

Internal modules blueprints - back

Internal modulesModule groupModule capacity costEffectLocation Found
Mass driver anti-hull booster IIKinetic boost28Increases hull damageMarket
Mass driver anti-hull booster IIIKinetic boost24Increases hull damageMarket - T3 45 Internal module fragments
Mass driver anti-armor booster IIKinetic boost28Increases amor damageMarket
Mass driver anti-armor booster IIIKinetic boost28Increases amor damageMarket (640 prestige)
Mass driver heat sink IIKinetic boost56Reduces turret cooldown / increases damageMarket (160 prestige)
Mass driver heat sink IIIKinetic boost48Reduces turret cooldown / increases damageMarket - T3 45 Internal module fragments
Missile launcher anti-hull booster IIMissile boost28Increases hull damageTanoch liaison requisitions - reputation 3
Missile launcher anti-hull booster IIIMissile boost24Increases hull damageTanoch liaison requisitions - reputation 5
Missile launcher signal booster IIMissile boost28Increases turret rangeTanoch liaison requisitions - reputation 2
Missile launcher signal booster IIIMissile boost24Increases turret rangeTanoch liaison requisitions - reputation 4
Missile launcher heat sink IIMissile boost56Reduces turret cooldown / increases damageTanoch liaison requisitions - T2 30 Internal module fragments
Missile launcher heat sink IIIMissile boost48Reduces turret cooldown / increases damageTanoch liaison requisitions - T3 45 Internal module fragments
Ion cannon anti-hull booster IIIon boost28Increases hull damageMarket (160 prestige)
Ion cannon anti-hull booster IIIIon boost24Increases hull damageYaot liaison requisitions - reputation 3
Ion cannon anti-armor booster IIIon boost28Increases armor damageMarket - T2 30 Internal module fragments
Ion cannon anti-armor booster IIIIon boost24Increases armor damageYaot liaison requisitions - reputation 4
Ion cannon heat sink IIIon boost56Reduces turret cooldown / increases damageMarket - T2 30 Internal module fragments
Ion cannon heat sink IIIIon boost48Reduces turret cooldown / increases damageYaot liaison requisitions - T3 45 Internal module fragments
Pulsar anti-hull booster IIIPulsar boost24Increases hull damageYaot liaison requisitions - reputation 8
Pulsar anti-armor booster IIIPulsar boost24Increases armor damageYaot liaison requisitions - reputation 9
Torpedo anti-hull booster IIITorpedo boost24Increases hull damageTanoch liaison requisitions - reputation 6
Torpedo anti-amor booster IIITorpedo boost24Increases armor damageTanoch liaison requisitions - T3 30 Internal module fragments
Hull maintenance module IIHull boost42Increases flagship hullIyatequa liaison requisitions - T2 30 Internal module fragments
Hull maintenance module IIIHull boost36Increases flagship hullIyatequa liaison requisitions - T3 45 Internal module fragments
Armor Maintenance module IIArmor boost42Increases flagship amorIyatequa liaison requisitions - T2 30 Internal module fragments
Armor Maintenance module IIIArmor boost36Increases flagship armorIyatequa liaison requisitions - T3 45 Internal module fragments
Engine booster IIEngine boost28Increases speed, acceleration and decelerationMarket
Engine booster IIIEngine boost24Increases speed, acceleration and decelerationYaot liaison requisitions - T3 45 Internal module fragments

Internal modules Build requirements - back

Internal modulesMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
Mass driver anti-hull booster IIRU A II1333RU B II666Large machinery parts II1120
Mass driver anti-hull booster IIILarge hull parts III180RU B III900Large machinery parts III630
Mass driver anti-armor booster IIRU A II1333RU B II666Large machinery parts II1120
Mass driver anti-armor booster IIILarge hull parts III180RU B III900Large machinery parts III630
Mass driver heat sink IIRU A II1333RU B II666Large machinery parts II1120
Mass driver heat sink IIILarge hull parts III180RU B III900Large machinery parts III630
Missile launcher anti-hull booster IIRU A II1333RU B II666Large machinery parts II1120
Missile launcher anti-hull booster IIILarge hull parts III180RU B III900Large machinery parts III630
Missile launcher signal booster IIRU A II1333RU B II666Large machinery parts II1120
Missile launcher signal booster IIILarge hull parts III180RU B III900Large machinery parts III630
Missile launcher heat sink IIRU A II1333RU B II666Large machinery parts II1120
Missile launcher heat sink IIILarge hull parts III180RU B III900Large machinery parts III630
Ion cannon anti-hull booster IIRU A II1333RU B II666Large machinery parts II1120
Ion cannon anti-hull booster IIILarge hull parts III180RU B III900Large machinery parts III630
Ion cannon anti-armor booster IIRU A II1333RU B II666Large machinery parts II1120
Ion cannon anti-armor booster IIILarge hull parts III180RU B III900Large machinery parts III630
Ion cannon heat sink IIRU A II1333RU B II666Large machinery parts II1120
Ion cannon heat sink IIILarge hull parts III180RU B III900Large machinery parts III630
Pulsar anti-hull booster IIILarge hull parts III180RU B III900Large machinery parts III630
Pulsar anti-armor booster IIILarge hull parts III180RU B III900Large machinery parts III630
Torpedo anti-hull booster IIILarge hull parts III180RU B III900Large machinery parts III630
Torpedo anti-amor booster IIILarge hull parts III180RU B III900Large machinery parts III630
Hull maintenance module IIRU A II1333RU B II666Large machinery parts II1120
Hull maintenance module IIILarge hull parts III180RU B III900Large machinery parts III630
Armor Maintenance module IIRU A II1333RU B II666Large machinery parts II1120
Armor Maintenance module IIILarge hull parts III180RU B III900Large machinery parts III630
Engine booster IIRU A II1333RU B II666Large machinery parts II1120
Engine booster IIILarge hull parts III180RU B III900Large machinery parts III630

Internal modules blueprints - anywhere

Internal modulesModule groupModule capacity costEffectLocation Found
Storage module IIStorage boost28Increases storage capacityIyatequa liaison requisitions - reputation 3
Storage module IIIStorage boost24Increases storage capacityIyatequa liaison requisitions - reputation 4

Internal modules Build requirements - anywhere

Internal modulesMaterial 1Quantity 1Material 2Quantity 2Material 3Quantity 3
Storage module IIRU A II1333RU B II666Large machinery parts II1120
Storage module IIILarge hull parts III180RU B III900Large machinery parts III630