![Energy weapons use the energy weapon icon - a four pointed star](/img/modules/energy-weapon-icon.png)
There are currently no flagship mountable energy weapons, but these appear on plasma bombers, Amassari command ships, Amassari siege frigates, and Amassari assault corvettes
![Ions use the beam weapon icon - diagonal line going from bottom left to top right](/img/modules/beam-weapon-icon.png)
Ion weapons are beam (***not*** energy) type weapons that go *vooomm*. With the most armour damage of any weapon but less hull damage compared to the other weapon types, they are meant to counter armoured targets like capital ships and structures. They have one ability called Ion Cannon Shot (from Operator officers).
They can be buffed by upgrading them, fitting in a high physical stat officer (buffs both hull and armour damage), an ion gunner (passive perks) and completing beam research upgrades.
Ions weapons currently do not come in in sizes saller than medium.
**Beam Weapons**:
Weapon Module | Size | Location Found |
---|---|---|
Azure-1 Array II | Medium | Market - T2 60 External module fragments |
Azure-1 Array III | Medium | Yaot liaison requisitions - T3 100 External module fragments |
Crimson-4 Array II | Medium | Research found Market (20 T2 Research code fragments) |
Crimson-4 Array II (rare) | Medium | BUGGED as of 1.1.8 |
Crimson-4 Array III | Medium | Research found Yaot liaison requisitions (30 T3 Research code fragments) |
Crimson-4 Array III (rare) | Medium | Market (adamant), BUGGED as of 1.1.8 |
Twin Azure-1 Array III (epic) | Medium | Pahra's Rock (Heroic) T3 |
Fleet Model X2 Battery II | Large | Research found Market (20 T2 Research code fragments) |
Fleet Model X2 Battery III | Large | Research found Yaot liaison requisitions (30 T3 Research code fragments) |
Fleet Model X2 Battery III (epic) | Large | BUGGED as of 1.1.8 |
Vission-11 Battery II | Large | Market - T2 90 External module fragments |
Vission-11 Battery III | Large | Yaot liaison requisitions - T3 150 External module fragments |
Module name | Material 1 | Quantity 1 | Material 2 | Quantity 2 | Material 3 | Quantity 3 |
---|---|---|---|---|---|---|
Azure-1 Array II | RU A II | 500 | Large Weapon Parts II | 840 | RU C II | 1000 |
Azure-1 Array III | RU A III | 800 | Large Weapon Parts III | 560 | Large Machinery Parts III | 160 |
Crimson-4 Array II | RU A II | 500 | Large Weapon Parts II | 840 | RU C II | 1000 |
Crimson-4 Array II (rare) | RU D II | 562 | Large Weapon Parts II | 1260 | RU C II | 1500 |
Crimson-4 Array III | RU A III | 800 | Large Weapon Parts III | 560 | Large Machinery Parts III | 160 |
Crimson-4 Array III (rare) | Large Electronics III | 120 | Large Weapon Parts III | 840 | Large Machinery Parts III | 240 |
Fleet Model X2 Battery II | RU A III | 750 | Large Weapon Parts II | 1260 | RU C II | 1500 |
Fleet Model X2 Battery III | RU A III | 1200 | Large Weapon Parts III | 840 | Large Machinery Parts III | 240 |
Fleet Model X2 Battery III (epic) | Large Electronics III | 210 | Large Weapon Parts III | 1470 | Large Machinery Parts III | 420 |
Twin Azure-1 Array III (epic) | Large Electronics III | 140 | Large Weapon Parts III | 980 | Large Machinery Parts III | 280 |
Vission-11 Battery | RU A III | 1200 | Large Weapon Parts III | 840 | Large Machinery Parts III | 240 |
![Kinetic weapon icon - six small dots arranged in a hexagon](/img/modules/kinetic-weapon-icon.png)
Kinetic or CMD weapons are ballistic weapons that go *bang bang*. With decent hull and armour damage, they are a jack-of-all-trades of the various weapon types. They have two active abilities called Kinetic Burst and EMP Round (from Operator officers).
They can be buffed by upgrading them, fitting in a high physical stat officer (buffs both hull and armour damage), a CMD gunner (passive perks), fitting kinetic heatsinks, fitting kinetic hull or armour damage modules, or completing kinetic research upgrades.
**Small + Medium kinetic turrets**:
- 95% hit chance at 20% range
- Hit chance falls off with higher range in general
- For example 86% hit chance at 60% range
- The biggest falloff is at their highest range (51% for smalls and 53% for mediums)
**Large kinetic turrets**:
- Best hit chance at mid range
- Only 50% hit chanceat close range
- 75% hit chance at 100% range
- Around 90% hit chance in between
Weapon Module | Size | Location Found |
---|---|---|
K-A3 Turret 0 | Small | Fixed on the Expedition flagship |
K-A3 Turret I | Small | Chapter 12 - Hostile History |
K-A3 Turret I (uncommon) | Small | Strikes, scannable, freight container |
K-A3 Turret II | Small | Research found in Chapter 22 - Flagship T2 |
K-A3 Turret II (uncommon) | Small | Strikes, scannable, freight container |
K-A3 Turret III | Small | Research |
K-A3 Turret III (uncommon) | Small | Strikes, scannable, freight container |
Tanoch AX-44 Turret II | Small | Tanoch liaison requisitions - reputation 3 |
Tanoch AX-44 Turret III | Small | Chapter 25 - Star Totek (2x blueprints) |
Cholula-Class Cannon I | Medium | Tanoch Winter Celebration (2022) (149 prestige) |
Cholula-Class Cannon II | Medium | Tanoch Winter Celebration (2022) (290 prestige) |
Cholula-Class Cannon III | Medium | Tanoch Winter Celebration (2022) (490 prestige) |
K-X3C Thunderbolt Cannon I | Medium | Market (120 prestige) |
K-X3C Thunderbolt Cannon II | Medium | Market (160 prestige) |
K-X3C Thunderbolt Cannon III | Medium | Market - T3 100 External module fragments |
Tanoch AX-48 Standard kinetic II | Medium | Tanoch liaison requisitions - reputation 3 |
Twin Javelin Cannon I | Medium | Chapter 12 - Turret Upgrades |
Twin Javelin Cannon II | Medium | Research found in Chapter 22 - Flagship T2 |
Twin Javelin Cannon II (rare) | Medium | Strikes, scannables, freight container |
Twin Javelin Cannon III | Medium | Research |
Twin Javelin Cannon III (rare) | Medium | Strikes, scannable, freight container |
Karos-8 Battery I | Large | Auto-equiped on flagship build with large weapon slots |
Karos-8 Battery II | Large | Research found in Chapter 22 - Flagship T2 |
Karos-8 Battery III | Large | Research |
Karos-8 Battery III (epic) | Large | Strikes, Liasons, freight container, Epic signal missions |
Module name | Material 1 | Quantity 1 | Material 2 | Quantity 2 | Material 3 | Quantity 3 |
---|---|---|---|---|---|---|
K-A3 Turret I | RU M 0 | 550 | RU B I | 962 | RU C I | 275 |
K-A3 Turret I (uncommon) | RU M 0 | 687 | RU B I | 1203 | RU C I | 343 |
K-A3 Turret II | RU A II | 275 | Small Weapon Parts II | 924 | RU C II | 550 |
K-A3 Turret II (uncommon) | RU D II | 257 | Small Weapon Parts II | 1155 | RU C II | 687 |
K-A3 Turret III | RU A III | 440 | Small Weapon Parts III | 616 | Small Machinery Parts III | 176 |
K-A3 Turret III (uncommon) | Small Electronics parts III | 110 | Small Weapon Parts III | 770 | Small Machinery Parts III | 220 |
K-X3C Thunderbolt Cannon I | RU M 0 | 800 | RU B I | 1400 | RU C I | 400 |
K-X3C Thunderbolt Cannon II | RU A II | 80 | Large Weapon Parts II | 336 | RU C II | 160 |
K-X3C Thunderbolt Cannon III | RU A III | 640 | Large Weapon Parts III | 448 | Large Machinery Parts III | 128 |
Karos-8 Battery II | RU A II | 625 | Large Weapon Parts II | 1050 | RU C II | 1250 |
Karos-8 Battery III | RU A III | 1000 | Large Weapon Parts III | 700 | Large Machinery Parts III | 200 |
Karos-8 Battery III (epic) | Large Electronics III | 175 | Large Weapon Parts III | 1225 | Large Machinery Parts III | 350 |
Tanoch AX-44 light kinetic II | RU D II | 281 | Small Weapon Parts II | 1260 | RU C II | 750 |
Tanoch AX-44 light kinetic III | Small Electronics parts III | 120 | Small Weapon Parts III | 840 | Small Machinery Parts III | 240 |
Tanoch AX-48 Standard kinetic II | RU D II | 421 | Large Weapon Parts II | 945 | RU C II | 1125 |
Twin Javelin Cannon I | RU M 0 | 800 | RU B I | 1400 | RU C I | 400 |
Twin Javelin Cannon II | RU A II | 400 | Large Weapon Parts II | 672 | RU C II | 800 |
Twin Javelin Cannon II (rare) | RU D II | 450 | Large Weapon Parts II | 1008 | RU C II | 1200 |
Twin Javelin Cannon III | RU A III | 640 | Large Weapon Parts III | 448 | Large Machinery Parts III | 128 |
Twin Javelin Cannon III (rare) | Large Electronics III | 96 | Large Weapon Parts III | 672 | Large Machinery Parts III | 192 |
![Missiles use the explosive weapon icon - an eight pointed star](/img/modules/explosive-weapon-icon.png)
Missiles (not to be confused with torpedoes) are explosive weapons that go *fwoosh boom*. With mostly hull damage and very little armour damage, they will shred any unarmoured targets but struggle with armoured enemies. They have two active abilities called Missile Barrage and Fusion Missile (from Operator officers).
They can be buffed by upgrading them, fitting in a high aerospace stat officer (buffs weapon range), a missile gunner (passive perks) and completing missile research upgrades.
**Small Missiles**:
**Medium & Large Missiles**:
Weapon Module | Size | Location Found |
---|---|---|
Type-5 Launch Pad 0 | Small | Fixed on the Expedition flagship |
Type-5 Launch Pad I | Small | Chapter 12 - Mounting Turrets |
Type-5 Launch Pad I (uncommon) | Small | Strikes, scannable, freight container |
Type-5 Launch Pad II | Small | Research found Tanoch liaison requisitions (20 T2 Research code fragments) |
Type-5 Launch Pad II (uncommon) | Small | Strikes, scannable - spoils of battle, freight container |
Type-5 Launch Pad III | Small | Research found Tanoch liaison requisitions (30 T3 Research code fragments) |
Type-5 Launch Pad III (uncommon) | Small | Strikes, scannable - spoils of battle, freight container |
Colchis Launch Cluster I | Medium | Market |
Colchis Launch Cluster II | Medium | Research found Tanoch liaison requisitions (20 T2 Research code fragments) |
Colchis Launch Cluster II (rare) | Medium | Liaisons |
Colchis Launch Cluster III | Medium | Research found Tanoch liaison requisitions (30 T3 Research code fragments) |
Colchis Launch Cluster III (rare) | Medium | Liaisons |
Talos Launch Cluster I | Medium | Market (120 prestige) |
Talos Launch Cluster II | Medium | Tanoch liaison requisitions - T2 60 External module fragments |
Talos Launch Cluster III | Medium | Tanoch liaison requisitions - T3 100 External module fragments |
Sandstorm Launch Complex II | Large | Tanoch liaison requisitions - T2 90 External module fragments |
Sandstorm Launch Complex III | Large | Tanoch liaison requisitions - T3 150 External module fragments |
Thundercloud Launch Complex II | Large | Research found Tanoch liaison requisitions (20 T2 Research code fragments) |
Thundercloud Launch Complex III | Large | Research found Tanoch liaison requisitions (30 T3 Research code fragments) |
Thundercloud Launch Complex III (eipc) | Large | Liaisons |
Module name | Material 1 | Quantity 1 | Material 2 | Quantity 2 | Material 3 | Quantity 3 |
---|---|---|---|---|---|---|
Colchis Launch Cluster I | RU M 0 | 700 | RU B I | 1225 | RU C I | 350 |
Colchis Launch Cluster II | RU A II | 350 | Large Weapon Parts II | 588 | RU C II | 700 |
Colchis Launch Cluster II (rare) | RU D II | 393 | Large Weapon Parts II | 882 | RU C II | 1050 |
Colchis Launch Cluster III | RU A III | 560 | Large Weapon Parts III | 392 | Large Machinery Parts III | 112 |
Colchis Launch Cluster III (rare) | Large Electronics III | 84 | Large Weapon Parts III | 588 | Large Machinery Parts III | 168 |
Sandstorm Launch Complex II | RU A II | 500 | Large Weapon Parts II | 840 | RU C II | 1000 |
Sandstorm Launch Complex III | RU A III | 800 | Large Weapon Parts III | 560 | Large Machinery Parts III | 160 |
Talos Launch Cluster II | RU A II | 350 | Large Weapon Parts II | 588 | RU C II | 700 |
Talos Launch Cluster III | RU A III | 560 | Large Weapon Parts III | 392 | Large Machinery Parts III | 112 |
Thundercloud Launch Complex I | RU M 0 | 1000 | RU B I | 1750 | RU C I | 500 |
Thundercloud Launch Complex II | RU A II | 500 | Large Weapon Parts II | 840 | RU C II | 1000 |
Thundercloud Launch Complex III | RU A III | 800 | Large Weapon Parts III | 560 | Large Machinery Parts III | 160 |
Thundercloud Launch Complex III (epic) | Large Electronics III | 140 | Large Weapon Parts III | 980 | Large Machinery Parts III | 280 |
Type-5 Launch Pad I | RU M 0 | 450 | RU B I | 787 | RU C I | 225 |
Type-5 Launch Pad I (uncommon) | RU M 0 | 562 | RU B I | 984 | RU C I | 281 |
Type-5 Launch Pad II | RU A II | 225 | Small Weapon Parts II | 756 | RU C II | 450 |
Type-5 Launch Pad II (uncommon) | RU D II | 210 | Small Weapon Parts II | 945 | RU C II | 562 |
Type-5 Launch Pad III | RU A III | 360 | Small Weapon Parts III | 504 | Small Machinery Parts III | 144 |
Type-5 Launch Pad III (uncommon) | Small Electronics parts III | 90 | Small Weapon Parts III | 630 | Small Machinery Parts III | 180 |
![Pulsars use the beam weapon icon - a diagonal line going from bottom left to top right](/img/modules/beam-weapon-icon.png)
Pulsar weapons are beam (***not*** energy) type weapons that go *pew zap*. Similar to the ion weapons, they have quite a lot of armour damage and less hull damage compared to the other weapon types, but they have a faster fire rate and different officers then their beam cousins. They have one active abilities called Pulsar Burst (from Operator officers).
They can be buffed by upgrading them, fitting in a high physical stat officer (buffs both hull and armour damage), a pulsar gunner (passive perks) and completing beam research upgrades.
Yaot pulsars have more damage and range, but a lower fire rate compared to the normal / Hiigaran variant.
**Beam Weapons**:
Weapon Module | Size | Location Found |
---|---|---|
LT-4 MAG Pointer III | Small | Research found Yaot liaison requisitions (30 T3 Research code fragments) |
Yaot SSL Pointer III (uncommon) | Small | Yaot liaison requisitions - reputation 6 |
DR-3 MAG Repeater III | Medium | Research found Yaot liaison requisitions (30 T3 Research code fragments) |
Yaot SSV Repeater III (uncommon) | Medium | Yaot liaison requisitions - reputation 7 |
Twin DR-M MAG Lance III | Large | Research found Yaot liaison requisitions (30 T3 Research code fragments) |
Module name | Material 1 | Quantity 1 | Material 2 | Quantity 2 | Material 3 | Quantity 3 |
---|---|---|---|---|---|---|
LT-4 MAG Pointer III | RU A III | 600 | Small Weapon Parts III | 840 | Small Machinery Parts III | 240 |
Yaot SSL Pointer III (uncommon) | RU D III | 157 | Large Weapon Parts III | 154 | Large Machinery Parts III | 44 |
DR-3 MAG Repeater III | RU A III | 800 | Large Weapon Parts III | 560 | Large Machinery Parts III | 160 |
Yaot SSV Repeater III (uncommon) | RU D III | 857 | Large Weapon Parts III | 840 | Large Machinery Parts III | 240 |
Twin DR-M MAG Lance III | RU A III | 1280 | Large Weapon Parts III | 896 | Large Machinery Parts III | 256 |
![Torpedoes use the explosive weapon icon - an eight pointed star](/img/modules/explosive-weapon-icon.png)
Torpedoes (not to be confused with missiles) are explosive weapons that go *fwoosh BOOM*. With mixed hull damage and armour damage, they can give you a decent mix of damage against larger targets. They can be buffed by upgrading them, fitting in a high aerospace stat officer (buffs weapon range). They have one active ability called Heavy Torpedo (from Operator officers).
Torpedo weapons currently only come in Large.
**Torpedo Weapons**:
Weapon Module | Size | Location Found |
---|---|---|
Type 8 Torpedo Bracket | Large | Market |
Module name | Material 1 | Quantity 1 | Material 2 | Quantity 2 | Material 3 | Quantity 3 |
---|---|---|---|---|---|---|
Type 8 Torpedo Bracket | RU A III | 800 | Large Weapon Parts III | 560 | Large Machinery Parts III | 160 |
![Repair turret icon - a spanner holder a nut](/img/modules/repair-turret-icon.png)
Repair turrets are ***armour*** 'healing' turrets that go *brrrt hummmm*. They will repair units in ***your*** fleet within range if they have damaged armour and will ignore other friendlies. They have one ability called Repair Burst (from Operator officers) that will repair a chunk of your armour and also a chunk of the armour of nearby friendly units.
They can be buffed by upgrading them, completing the relevant research, and fitting in a high aerospace stat officer (buffs the range of the module).
Weapon Module | Size | Location Found |
---|---|---|
REL-12 Matter Projector II | Small | Research found Iyatequa liaison requisitions (20 T2 Research code fragments) |
REL-12 Matter Projector III | Small | Research found Iyatequa liaison requisitions (30 T3 Research code fragments) |
REL-14F Mohaava Matter Projector II | Small | Fixed on the Mohaava flagship |
REL-12DX Twin Matter Projector II | Medium | Research found Iyatequa liaison requisitions (20 T2 Research code fragments) |
REL-12DX Twin Matter Projector III | Medium | Research found Iyatequa liaison requisitions (30 T3 Research code fragments) |
REL-14XF Mohaava Matter Projector II | Medium | Fixed on the Mohaava flagship |
Module name | Material 1 | Quantity 1 | Material 2 | Quantity 2 | Material 3 | Quantity 3 |
---|---|---|---|---|---|---|
REL-12 Matter Projector II | RU A II | 250 | Small Weapon Parts II | 840 | RU C II | 500 |
REL-12 Matter Projector III | RU A III | 400 | Small Weapon Parts III | 560 | Small Machinery Parts III | 160 |
REL-12DX Twin Matter Projector II | RU A II | 375 | Large Weapon Parts II | 630 | RU C II | 750 |
REL-12DX Twin Matter Projector III | RU A III | 600 | Large Weapon Parts III | 420 | Large Machinery Parts III | 120 |
Sensor array modules can be equipped to your flagship to help the player with scanning objects within a system. They do not affect targeting range or weapon range.
Sensors can be buffed by upgrading them, fitting in a high aerospace stat officer (buffs scan strength) or fitting in Comms Officers (passive perks).
Weapon Module | Size | Location Found |
---|---|---|
Basic Sensor Array 0 | Sensors | Equiped on new flagships |
Basic Sensor Array I | Sensors | Chapter 13 - Progenitor components |
Basic Sensor Array II | Sensors | Market |
Basic Sensor Array III | Sensors | Iyatequa liaison requisitions - reputation 3 |
Tiirshak sensor array II | Sensors | Fixed on the Triishak flagship |
Module name | Material 1 | Quantity 1 | Material 2 | Quantity 2 | Material 3 | Quantity 3 |
---|---|---|---|---|---|---|
Basic Sensor Array I | RU A I | 150 | RU M 0 | 300 | RU C I | 525 |
Basic Sensor Array II | RU A II | 400 | RU B III | 200 | Small Machinery Parts II | 672 |
Basic Sensor Array III | Small Hull Parts III | 144 | RU B III | 360 | Small Machinery Parts III | 504 |
Internal modules are various boost that can buff up your flagship, from additional fabrication or refinery slots, to weapon boosts that gives you insane total stats, internal modules are the way to go for both min-maxers as new players alike. Every flagship has a front, middle and back slots to place modules in. How much space is in ship compartment is as follows:
Flagship | Front space | Middle space | Back space |
---|---|---|---|
Battlecruiser II | 170 | 220 | 220 |
Battlecruiser III | 170 | 220 | 220 |
Battlecruiser IV | 170 | 220 | 240 |
Carrier I | 170 | 270 | 170 |
Carrier II | 170 | 270 | 170 |
Carrier III | 170 | 270 | 170 |
Carrier IV | 170 | 270 | 170 |
Expedition Ship | 170 | 220 | 170 |
Explorer I | 220 | 220 | 170 |
Explorer II | 220 | 220 | 170 |
Explorer II (Mohaava) | 220 | 220 | 170 |
Explorer II (Tiirshak) | 220 | 220 | 170 |
Explorer III | 220 | 220 | 170 |
Explorer IV | 240 | 220 | 170 |
A higher tier modules does not mean that the module itself is stronger (aside from fabricators and refineries), but the higher the tier, the lower the capacity cost (Module size) of the module.
Internal modules | Module size | Effect | Location Found |
---|---|---|---|
Data Storage hub II | 45 | Increases flagship research point capacity | Iyatequa liaison requisitions - T2 30 Internal module fragments |
Data Storage hub III | 36 | Increases flagship research point capacity | Iyatequa liaison requisitions - T3 45 Internal module fragments |
Parallel Processor II | 45 | Increases flagship research point production | Iyatequa liaison requisitions - T2 30 Internal module fragments |
Parallel Processor III | 36 | Increases flagship research point production | Iyatequa liaison requisitions - T3 45 Internal module fragments |
Sensor range booster II | 28 | Increases flagship sensor range | Market |
Sensor range booster III | 24 | Increases flagship sensor range | Tanoch liaison requisitions - T3 45 Internal module fragments |
System scan booster II | 28 | Increases flagship scan reliability | Tanoch liaison requisitions - T2 30 Internal module fragments |
System scan booster III | 24 | Increases flagship scan reliability | Tanoch liaison requisitions - T3 45 Internal module fragments |
Internal modules | Material 1 | Quantity 1 | Material 2 | Quantity 2 | Material 3 | Quantity 3 |
---|---|---|---|---|---|---|
Data Storage hub II | RU A II | 1333 | RU B II | 666 | Large machinery parts II | 1120 |
Data Storage hub III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |
Parallel Processor II | RU A II | 1333 | RU B II | 666 | Large machinery parts II | 1120 |
Parallel Processor III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |
Sensor range booster II | RU A II | 1333 | RU B II | 666 | Large machinery parts II | 1120 |
Sensor range booster III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |
System scan booster II | RU A II | 1333 | RU B II | 666 | Large machinery parts II | 1120 |
System scan booster III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |
Internal modules | Module size | Effect | Location Found |
---|---|---|---|
Fabricator I | 72 | Shorter fabrication time | Chapter 23 - Tanochet |
Fabricator II | 60 | Shorter fabrication time | Iyatequa liaison requisitions - reputation 2 |
Fabricator III | 48 | Shorter fabrication time | Iyatequa liaison requisitions - reputation 3 |
Refinery I | 72 | Shorter refining time & reduced refinery cost | Chapter 23 - Fabricator module |
Refinery II | 60 | Shorter refining time & reduced refinery cost | Iyatequa liaison requisitions - reputation 2 |
Refinery III | 48 | Shorter refining time & reduced refinery cost | Iyatequa liaison requisitions - reputation 3 |
Squadron Flight Coordinator II | 28 | Increases strike craft dodge chance | Tanoch liaison requisitions - T2 30 Internal module fragments |
Squadron Flight Coordinator III | 24 | Increases strike craft dodge chance | Yaot liaison requisitions - T3 45 Internal module fragments |
Squadron Maintenance Modules II | 28 | Increases strike craft hull | Tanoch liaison requisitions - T2 30 Internal module fragments |
Squadron Maintenance Modules III | 24 | Increases strike craft hull | Yaot liaison requisitions - T3 45 Internal module fragments |
Internal modules | Material 1 | Quantity 1 | Material 2 | Quantity 2 | Material 3 | Quantity 3 |
---|---|---|---|---|---|---|
Fabricator I | RU A I | 500 | RU M 0 | 1000 | RU C I | 1750 |
Fabricator II | RU A II | 1333 | RU B II | 666 | Large machinery parts II | 1120 |
Fabricator III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |
Refinery I | RU A I | 500 | RU M 0 | 1000 | RU C I | 1750 |
Refinery II | RU A II | 1333 | RU B II | 666 | Large machinery parts II | 1120 |
Refinery III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |
Squadron Flight Coordinator II | RU A II | 1333 | RU B II | 666 | Large machinery parts II | 1120 |
Squadron Flight Coordinator III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |
Squadron Maintenance Modules II | RU A II | 1333 | RU B II | 666 | Large machinery parts II | 1120 |
Squadron Maintenance Modules III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |
Internal modules | Module size | Effect | Location Found |
---|---|---|---|
Armor Maintenance module II | 42 | Increases flagship amor | Iyatequa liaison requisitions - T2 30 Internal module fragments |
Armor Maintenance module III | 36 | Increases flagship armor | Iyatequa liaison requisitions - T3 45 Internal module fragments |
Engine booster II | 28 | Increases speed, acceleration and deceleration | Market |
Engine booster III | 24 | Increases speed, acceleration and deceleration | Yaot liaison requisitions - T3 45 Internal module fragments |
Hull maintenance module II | 42 | Increases flagship hull | Iyatequa liaison requisitions - T2 30 Internal module fragments |
Hull maintenance module III | 36 | Increases flagship hull | Iyatequa liaison requisitions - T3 45 Internal module fragments |
Ion cannon anti-hull booster II | 28 | Increases ion hull damage | Market (160 prestige) |
Ion cannon anti-hull booster III | 24 | Increases ion hull damage | Yaot liaison requisitions - reputation 3 |
Ion cannon anti-armor booster II | 28 | Increases ion armor damage | Market - T2 30 Internal module fragments |
Ion cannon anti-armor booster III | 24 | Increases ion armor damage | Yaot liaison requisitions - reputation 4 |
Ion cannon heat sink II | 56 | Reduces ion turret cooldown: increases damage | Market - T2 30 Internal module fragments |
Ion cannon heat sink III | 48 | Reduces ion turret cooldown: increases damage | Yaot liaison requisitions - T3 45 Internal module fragments |
Mass driver anti-hull booster II | 28 | Increases kinetic hull damage | Market |
Mass driver anti-hull booster III | 24 | Increases kinetic hull damage | Market - T3 45 Internal module fragments |
Mass driver anti-armor booster II | 28 | Increases kinetic amor damage | Market |
Mass driver anti-armor booster III | 28 | Increases kinetic amor damage | Market (640 prestige) |
Mass driver heat sink II | 56 | Reduces kinetic turret cooldown: increases damage | Market (160 prestige) |
Mass driver heat sink III | 48 | Reduces kinetic turret cooldown: increases damage | Market - T3 45 Internal module fragments |
Missile launcher anti-hull booster II | 28 | Increases missile hull damage | Tanoch liaison requisitions - reputation 3 |
Missile launcher anti-hull booster III | 24 | Increases missile hull damage | Tanoch liaison requisitions - reputation 5 |
Missile launcher signal booster II | 28 | Increases missile turret range | Tanoch liaison requisitions - reputation 2 |
Missile launcher signal booster III | 24 | Increases missile turret range | Tanoch liaison requisitions - reputation 4 |
Missile launcher heat sink II | 56 | Reduces missile turret cooldown: increases damage | Tanoch liaison requisitions - T2 30 Internal module fragments |
Missile launcher heat sink III | 48 | Reduces missile turret cooldown: increases damage | Tanoch liaison requisitions - T3 45 Internal module fragments |
Pulsar anti-hull booster III | 24 | Increases pulsar hull damage | Yaot liaison requisitions - reputation 8 |
Pulsar anti-armor booster III | 24 | Increases pulsar armor damage | Yaot liaison requisitions - reputation 9 |
Torpedo anti-hull booster III | 24 | Increases torpedo hull damage | Tanoch liaison requisitions - reputation 6 |
Torpedo anti-amor booster III | 24 | Increases torpedo armor damage | Tanoch liaison requisitions - T3 30 Internal module fragments |
Internal modules | Material 1 | Quantity 1 | Material 2 | Quantity 2 | Material 3 | Quantity 3 |
---|---|---|---|---|---|---|
Armor Maintenance module II | RU A II | 1333 | RU B II | 666 | Large machinery parts II | 1120 |
Armor Maintenance module III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |
Engine booster II | RU A II | 1333 | RU B II | 666 | Large machinery parts II | 1120 |
Engine booster III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |
Hull maintenance module II | RU A II | 1333 | RU B II | 666 | Large machinery parts II | 1120 |
Hull maintenance module III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |
Ion cannon anti-hull booster II | RU A II | 1333 | RU B II | 666 | Large machinery parts II | 1120 |
Ion cannon anti-hull booster III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |
Ion cannon anti-armor booster II | RU A II | 1333 | RU B II | 666 | Large machinery parts II | 1120 |
Ion cannon anti-armor booster III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |
Ion cannon heat sink II | RU A II | 1333 | RU B II | 666 | Large machinery parts II | 1120 |
Ion cannon heat sink III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |
Mass driver anti-hull booster II | RU A II | 1333 | RU B II | 666 | Large machinery parts II | 1120 |
Mass driver anti-hull booster III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |
Mass driver anti-armor booster II | RU A II | 1333 | RU B II | 666 | Large machinery parts II | 1120 |
Mass driver anti-armor booster III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |
Mass driver heat sink II | RU A II | 1333 | RU B II | 666 | Large machinery parts II | 1120 |
Mass driver heat sink III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |
Missile launcher anti-hull booster II | RU A II | 1333 | RU B II | 666 | Large machinery parts II | 1120 |
Missile launcher anti-hull booster III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |
Missile launcher signal booster II | RU A II | 1333 | RU B II | 666 | Large machinery parts II | 1120 |
Missile launcher signal booster III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |
Missile launcher heat sink II | RU A II | 1333 | RU B II | 666 | Large machinery parts II | 1120 |
Missile launcher heat sink III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |
Pulsar anti-hull booster III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |
Pulsar anti-armor booster III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |
Torpedo anti-hull booster III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |
Torpedo anti-amor booster III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |
Internal modules | Module size | Effect | Location Found |
---|---|---|---|
Storage module II | 28 | Increases storage capacity | Iyatequa liaison requisitions - reputation 3 |
Storage module III | 24 | Increases storage capacity | Iyatequa liaison requisitions - reputation 4 |
Internal modules | Material 1 | Quantity 1 | Material 2 | Quantity 2 | Material 3 | Quantity 3 |
---|---|---|---|---|---|---|
Storage module II | RU A II | 1333 | RU B II | 666 | Large machinery parts II | 1120 |
Storage module III | Large hull parts III | 180 | RU B III | 900 | Large machinery parts III | 630 |