Unoffical Open Beta Guide

Last Updated: Thursday, July 20, 2023 18:31:24 (UTC)


Officers List & explanation

Officers in Homeworld Mobile give various buffs depending on the location they are placed in, what stats they have and if they have passive perks or active abilities.

Stats

There are three stats that officer have, are [Physical](#physical), [Mind](#mind) and [Aerospace](#aerospace). These affect various items or actions in Homeworld Mobile at a rate of 0.05% per point (5% per 100 points) in a stat related to what it is being used in.

Stats do ***NOT*** apply from the Bridge.

Physical

Mind

Aerospace

Active Abilities

Operator officers also can have active abilities. If an officer has a symbol underneath the stats, it indicates an active ability. For this to be used, a player needs to place the officer on the bridge and have the right turret equipped on their flagship. The use of these in battle then costs energy to activate. Active abilities do not stack.

***Cooldowns on active abilities currently do not appear to work***

EMP Round

![EMP Round](/img/officers/emp-round.png)

Fires an EMP capsule, disabling the target ship or squad.

Requires at least one **kinetic** turret to be equipped.

Energy use: 16 Energy use:

Ability base cooldown: 13 seconds

Ability cooldown progression: -0.26s (2%) every tenth level, as follows:

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common-----
Uncommon12.74s12.48s12.22s11.96s11.70s
Rare12.61s12.35s12.09s11.83s11.57s
Epic12.48s12.22s11.96s11.70s11.44s
Legendary11.96s11.70s11.44s11.18s10.92s

Fusion Missile

![Fusion Missile](/img/officers/fusion-missile.png)

Launches a single missile with a heavier than normal payload. Effective agains capital ships. Requires at lease one missile turret.

Requires at least one **missile** turret to be equipped.

Energy use: 26

Ability base cooldown: 19 seconds

Ability cooldown progression: -0.38s (2%) seconds every tenth level, as follows:

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common-----
Uncommon18.62s18.24s17.86s17.48s17.10s
Rare18.43s18.05s17.67s17.29s16.91s
Epic18.24s17.86s17.48s17.10s16.72s
Legendary17.86s17.48s17.10s16.72s16.34s

Heavy Torpedo

![Heavy Torpedo](/img/officers/heavy-torpedo.png)

Fires a single torpedo with a heavier than normal payload.

Requires at least one **torpedo launcher** turret to be equipped.

Energy use: 27

Ability base cooldown: 20 seconds

Ability cooldown progression: -0.4s (2%) seconds every tenth level, as follows:

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common-----
Uncommon19.6s19.2s18.8s18.4s18.0s
Rare19.4s19.0s18.6s18.2s17.8s
Epic19.2s18.8s18.4s18.0s17.6s
Legendary18.8s18.4s18.0s17.6s17.2s

Ion Cannon Shot

![Ion Cannon Shot](/img/officers/ion-cannon-shot.png)

Triggers a focused ion cannon shot that cripples the targets weapon systems, slowing down rate of fire for a few seconds.

Requires at least one **ion** turret to be equipped.

Energy use: 18

Ability base cooldown: 13 seconds

Ability cooldown progression: -0.26s (2%) every tenth level, as follows:

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common12.87s12.61s12.35s12.09s11.83s
Uncommon12.74s12.48s12.22s11.96s11.70s
Rare12.61s12.35s12.09s11.83s11.57s
Epic12.48s12.22s11.96s11.70s11.44s
Legendary11.96s11.70s11.44s11.18s10.92s

Kinetic Burst

![Kinetic Burst](/img/officers/pulsat-burst.png)

Overclocks the ship's kinetic turrets, increasing firerate. Requires at least one equipped kinetic / mass driver turret.

Requires at least one **pulsar** turret to be equipped.

Energy use: 17

Turret cooldown: -75%

Ability duration: 5 seconds

Ability base cooldown: 10 seconds

Ability cooldown progression: -0.2s (2%) every tenth level, as follows:

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common9.9s9.7s9.5s9.3s9.1s
Uncommon9.8s9.6s9.4s9.2s9.0s
Rare9.7s9.5s9.3s9.1s8.9s
Epic9.6s9.4s9.2s9.0s8.8s
Legendary9.4s9.2s9.0s8.8s8.6s

Missile Barrage

![Missile Barrage](/img/officers/missile-barrage.png)

Fires a volley of missiles at one target, dealing massive damage.

Requires at least one equipped **missile** turret.

Energy use: 16

Ability base cooldown: 13 seconds

Ability cooldown progression: -0.26s (2%) every tenth level, as follows:

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common12.87s12.61s12.35s12.09s11.83s
Uncommon12.74s12.48s12.22s11.96s11.70s
Rare12.61s12.35s12.09s11.83s11.57s
Epic12.48s12.22s11.96s11.70s11.44s
Legendary11.96s11.70s11.44s11.18s10.92s

Pulsar Burst

![Pulsar Burst](/img/officers/pulsat-burst.png)

Overclocks the ship's pulsar turrets, increasing firerate. Requires at least one equipped pulsar turret.

Requires at least one **pulsar** turret to be equipped.

Energy use: 16

Turret cooldown: -75%

Ability duration: 5 seconds

Ability base cooldown: 10 seconds

Ability cooldown progression: -0.2s (2%) every tenth level, as follows:

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common-----
Uncommon9.8s9.6s9.4s9.2s9.0s
Rare9.7s9.5s9.3s9.1s8.9s
Epic9.6s9.4s9.2s9.0s8.8s
Legendary9.4s9.2s9.0s8.8s8.6s

Repair Burst

![Repair Burst](/img/officers/repair-burst.png)

Controlled overload of repair module restores armor of nearby ships.

Requires at least one equipped repair turret.

Energy use: 50

Armour Repair: 2500

Ability base cooldown: 50 seconds

Ability cooldown progression: -1.0s (2%) every tenth level, as follows:

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common-----
Uncommon49s48.0s47.0s46.0s45.0s
Rare48.5s47.5s46.5s45.5s44.5s
Epic48.0s47.0s46.0s45.0s44.0s
Legendary47.0s46.0s45.0s44.0s43.0s

Perks

When levelling up officers, you should be aware of the possibility of [split perks](#split-perks), where the officer gains a second perk.

Comms Officer Perks

Sensor: Scan Cooldown (Star System)

Reduces the cooldown time of your scanner.

Abbreviation: **SCD-S**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common-4%-7%-10%-13%-16%
Uncommon-8%-11%-14%-17%-20%
Rare-12%-15%-18%-21%-24%
Epic-16%-19%-22%-25%-28%
Legendary-24%-27%-30%-33%-36%

Sensor Crit Chance (Star System)

Each time you scan, there is a chance to roll a "critical scan" which reveals the object for which the crit was rolled immediately (every object gets its own scanning role when scanning). Increasing your crit chance means there is a higher likelihood you get these crit rolls.

Abbreviation: **SCS-S**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common-4%-7%-10%-13%-16%
Uncommon-8%-11%-14%-17%-20%
Rare-12%-15%-18%-21%-24%
Epic-16%-19%-22%-25%-28%
Legendary+24%+27%+30%+33%+36%

Sensor: Flagship Sensor Range

Increases the sensor range of your flagship. This is the blue bubble on the sensor view, and not the yellow circle.

Abbreviation: **S-RG**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Sensor: Scan Reliability (Star System)

Increases the floor strength of your scanner, increasing the chance to scan something.

Abbreviation: **SRL-S**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+13%
Uncommon+8%+11%+14%+17%+17%
Rare+12%+15%+18%+21%+21%
Epic+16%+19%+22%+25%+25%
Legendary+24%+27%+30%+33%+33%

Sensor: Scan Strength (Star System)

Raises the scan ceiling, allowing harder to scan items to be scanned by increasing the chance to scan something.

Abbreviation: **SST-S**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Scientist Perks

Laboratory: Resarch Point Production

Increases amount of research points that can be generated before they need to be collected. Must be placed on the Bridge or in a Laboratory before Research Points are collected.

Abbreviation: **PRD**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+2%+4%+6%+8%+10%
Uncommon+4%+6%+8%+10%+12%
Rare+6%+8%+10%+12%+14%
Epic+8%+10%+12%+14%+16%
Legendary+12%+14%+16%+18%+20%

Bridge: Resarch Time

Reduces the amount of time taken to complete research. Must be placed on the bridge prior to starting research.

Abbreviation: **TME**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common-1%-3%-5%-7%-9%
Uncommon-2%-4%-6%-8%-10%
Rare-3%-5%-7%-9%-11%
Epic-4%-6%-8%-10%-12%
Legendary-6%-8%-10%-12%-14%

Operator perks

See [Active Abilities](#active-abilities) for details of most of the perks that Operator Officers have. Perks that are not Active Abilities are covered below.

Escort Ship: Escort Armour Damage per Hit

Increases armour damage per hit from escorts.

Abbreviation: **DMG-A**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Escort Ship: Escort Hull Damage per Hit

Increases hull damage per hit from escorts.

Abbreviation: **DMG-H**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Escort Ship: Escort Targeting Range

Increases escort targeting range.

Abbreviation: **T-RG**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Quartermaster Perks

Fabricator: Fabrication Cost

Decreases the amount of resources and parts required to fabricate an item. Place on the bridge or in fabricators prior to starting the fabrication job.

Abbreviation: **⊿ CST**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common-2%-3%-4%-5%-6%
Uncommon-4%-5%-6%-7%-8%
Rare-6%-7%-8%-9%-10%
Epic-8%-9%-10%-11%-12%
Legendary-12%-13%-14%-15%-16%

Fabricator: Fabrication Time

Decreases the amount of time required to fabricate something. Place into a refinery or onto the bridge before starting the refinery job.

Abbreviation: **⊿ TME**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common-2%-3%-4%-5%-6%
Uncommon-4%-5%-6%-7%-8%
Rare-6%-7%-8%-9%-10%
Epic-8%-9%-10%-11%-12%
Legendary-12%-13%-14%-15%-16%

Refinery: Refining Time

Decreases the amount of time required to refine resources. Place into a refinery or onto the bridge before starting the refinery job.

Abbreviation: **TME**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common-2%-3%-4%-5%-6%
Uncommon-4%-5%-6%-7%-8%
Rare-6%-7%-8%-9%-10%
Epic-8%-9%-10%-11%-12%
Legendary-12%-13%-14%-15%-16%

Pilot Perks

Corvette Squadron: Corvette Agility

Increases the turning speed of covette squadrons the pilot is commanding.

Abbreviation: **🞏 AGY**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Corvette Squadron: Corvette Armour Damage per Hit

Increases the per hit damage to armour of corvette squadrons the pilot is commanding.

Abbreviation: **🞏 DMG-A**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Corvette Squadron: Corvette Hull Damage per Hit

Increases the per hit damage to hull of corvette squadrons the pilot is commanding.

Abbreviation: **🞏 DMG-H**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Corvette Squadron: Corvette Chance to be Hit

Decreases the chance to be hit for corvette squadrons the pilot is commanding.

Abbreviation: **🞏 HIT**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common-1%-3%-5%-7%-9%
Uncommon-2%-4%-6%-8%-10%
Rare-3%-5%-7%-9%-11%
Epic-4%-6%-8%-10%-12%
Legendary-6%-8%-10%-12%-14%

Corvette Squadron: Corvette Speed

Increases the speed of corvette squadrons the pilot is commanding.

Abbreviation: **🞏 SPD**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Fighter Squadron: Fighter Agility

Increases the turning speed of fighter squadrons the pilot is commanding.

Abbreviation: **⨞ AGY**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Fighter Squadron: Fighter Armour Damage per Hit

Increases the per hit damage to armour of fighter squadrons the pilot is commanding.

Abbreviation: **⨞ DMG-A**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Fighter Squadron: Fighter Hull Damage per Hit

Increases the per hit damage to hull of fighter squadrons the pilot is commanding.

Abbreviation: **⨞ DMG-H**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Fighter Squadron: Fighter Chance to be Hit

Decreases the chance to be hit for corvette fighter the pilot is commanding.

Abbreviation: **⨞ HIT**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common-1%-3%-5%-7%-9%
Uncommon-2%-4%-6%-8%-10%
Rare-3%-5%-7%-9%-11%
Epic-4%-6%-8%-10%-12%
Legendary-6%-8%-10%-12%-14%

Fighter Squadron: Fighter Speed

Increases the speed of fighter squadrons the pilot is commanding.

Abbreviation: **⨞ SPD**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Medic Perks

Refinery: Refining Time (yes really)

As with the same quarteraster perk, decreases the amount of time required to refine resources. Place into a refinery or onto the bridge before starting the refinery job.

Abbreviation: **TME**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common-2%-3%-4%-5%-6%
Uncommon-4%-5%-6%-7%-8%
Rare-6%-7%-8%-9%-10%
Epic-8%-9%-10%-11%-12%
Legendary-12%-13%-14%-15%-16%

Refinery: Refining Yield

Increases the amount of products recieved from a refining job. Place on the bridge or in a refinery before collecting your refinery job.

Abbreviation: **YLD**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Gunner Perks

Capital Mass Driver: Flagship Mass Driver Damage to Armour

Increases the amount of damage that kinetic turrets do to the **armour** of other ships. Place on the bridge to affect all kinetic turrets or place in a specific turret to affect just that one.

Abbreviation: **DMG-A** (prefixed by the "kinetic" icon)

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Capital Mass Driver: Flagship Mass Driver Damage to Hull

Increases the amount of damage that kinetic turrets do to the **hull** of other ships. Place on the bridge to affect all kinetic turrets or place in a specific turret to affect just that one.

Abbreviation: **DMG-H** (prefixed by the "kinetic" icon)

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Capital Mass Driver: Flagship Mass Driver Weapon Range

Increases the range of your kintic turrets. Place on the bridge to affect all kinetic turrets or place in a specific turret to affect just that one

Abbreviation: **WR-G** (prefixed by the "beam" icon)

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Ion Cannon: Flagship Ion Cannon Damage to Armour

Increases the amount of damage that ion cannons do to the **armour** of other ships. Place on the bridge to affect all ion turrets or place in a specific turret to affect just that one.

Abbreviation: **DMG-A** (prefixed by the "beam" icon)

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Ion Cannon: Flagship Ion Cannon Damage to Hull

Increases the amount of damage that ion cannons do to the **hull** of other ships. Place on the bridge to affect all ion turrets or place in a specific turret to affect just that one.

Abbreviation: **DMG-H** (prefixed by the "beam" icon)

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Ion Cannon: Flagship Ion Cannon Weapon Range

Increases the range of your ion cannons. Place on the bridge to affect all ion turrets or place in a specific turret to affect just that one.

Abbreviation: **WR-G** (prefixed by the "beam" icon)

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Missile Launcher: Flagship Missile Launcher Damage to Armour

Increases the damage that your missiles do to the **armour** of other vessels. Place on the bridge to affect all missile launchers or place in a specific missile launcher to affect just that one.

Abbreviation: **DMG-A** (prefixed by a "missile" icon - this might change to the "explosives" icon in a future update)

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Missile Launcher: Flagship Missile Launcher Damage to Hull

Increases the damage that your missiles do to the **hull** of other vessels. Place on the bridge to affect all missile launchers or place in a specific missile launcher to affect just that one.

Abbreviation: **DMG-H** (prefixed by a "missile" icon - this might change to the "explosives" icon in a future update)

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Missile Launcher: Flagship Missile Launcher Weapon Range

Increases the range of your missile launchers. Place on the bridge to affect all missile launchers or place in a specific missile launcher to affect just that one.

Abbreviation: **WR-G** (prefixed by a "missile" icon - this might change to the "explosives" icon in a future update)

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Pulsar Beam: Flagship Pulsar Damage to Armour

Increases the damage that your pulsar turrets do to the **armour** of other vessels. Place on the bridge to affect all pulsar turrets or place in a specific pulsar to affect just that one.

Abbreviation: **DMG-A** (prefixed by the "beam" icon)

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common-----
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Pulsar Beam: Flagship Pulsar Damage to Hull

Increases the damage that your pulsar turrets do to the **hull** of other vessels. Place on the bridge to affect all pulsar turrets or place in a specific pulsar to affect just that one.

Abbreviation: **DMG-H** (prefixed by the "beam" icon)

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common-----
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Pulsar Beam: Flagship Pulsar Weapon Range

Increases the range of your pulsar turrets. Place on the bridge to affect all pulsar turrets or place in a specific pulsar to affect just that one.

Abbreviation: **WR-G** (prefixed by the "beam" icon)

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common-----
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Miner Perks

Resource Controller: Remote Mining Yield

Increases the amount of all ores collected by a Resource when it returns from remote mining. Priority for placement is: Flagship > Collector. If on the flagship bridge, ensure officer is placed before the resource controller returns.

Abbreviation: **RMY**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+2%+4%+6%+8%+10%
Uncommon+4%+6%+9%+10%+12%
Rare+6%+8%+10%+12%+14%
Epic+8%+10%+12%+14%+16%
Legendary+12%+14%+16%+18%+20%

Asteroid Mining Ship: RU Type A Ore Mining Yield

Increases the amount of **A** ore mined by the collector or controller this miner is commanding. Priority for placement is: Flagship > Controller > Collector.

Abbreviation: **RUY(A)**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Asteroid Mining Ship: RU Type B Ore Mining Yield

Increases the amount of **B** ore mined by the collector or controller this miner is commanding. Priority for placement is: Flagship > Controller > Collector.

Abbreviation: **RUY(B)**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Asteroid Mining Ship: RU Type C Ore Mining Yield

Increases the amount of **C** ore mined by the collector or controller this miner is commanding. Priority for placement is: Flagship > Controller > Collector.

Abbreviation: **RUY(C)**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Asteroid Mining Ship: RU Type D Ore Mining Yield

Increases the amount of **D** ore mined by the collector or controller this miner is commanding. Priority for placement is: Flagship > Controller > Collector.

Abbreviation: **RUY(D)**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+2%+4%+6%+8%+10%
Uncommon+4%+6%+9%+10%+12%
Rare+6%+8%+10%+12%+14%
Epic+8%+10%+12%+14%+16%
Legendary+12%+14%+16%+18%+20%

Engineer Perks

Engine: Flagship Engine Acceleration

Increases the acceleration of your flagship.

Abbreviation: **ACC**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+6%+11%+16%+21%+26%
Uncommon+12%+17%+22%+27%+32%
Rare+18%+23%+28%+33%+38%
Epic+24%+29%+34%+39%+44%
Legendary+30%+35%+40%+45%+50%

Engine: Flagship Engine Agility

Increases the turning speed of your flagship.

Abbreviation: **AGY**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Engine: Flagship Engine Speed

Increases the speed of your flagship.

Abbreviation: **SPD**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common+4%+7%+10%+13%+16%
Uncommon+8%+11%+14%+17%+20%
Rare+12%+15%+18%+21%+24%
Epic+16%+19%+22%+25%+28%
Legendary+24%+27%+30%+33%+36%

Fabricator: Fabrication Time (again)

Decreases the amount of time required to fabricate something. Place into a refinery or onto the bridge before starting the refinery job.

Abbreviation: **⊿ TME**

Officer RarityLevel 1Level 10Level 20Level 30Level 40
Common-2%-3%-4%-5%-6%
Uncommon-4%-5%-6%-7%-8%
Rare-6%-7%-8%-9%-10%
Epic-8%-9%-10%-11%-12%
Legendary-12%-13%-14%-15%-16%

Leveling Up

Every time you upgrade an officer, their stats increase. Every 10th upgrade, increases their perk (Ability cooldown reduction, perk buff increase), or has the possibility of adding an addition perk. See [Split Perks](#split-perks) for details.

Down below is the insignia and credit costs of leveling your officers based on their rarity.

To reach levelInsignia TierCommonUncommonRareEpicLgendaryCredits needed
2T1241016322400
3T1361524483600
4T1482032644800
5T15102540806000
6T16123048967200
7T171435561128400
8T181640641289600
9T1918457214410800
**10****T1****50****100****250****400****800****24000**
11T21122558817613200
12T21224609619214400
13T213266510420815600
14T214287011222416800
15T215307512024018000
16T216328012825619200
17T217348513627220400
18T218369014428821600
19T219389515230422800
**20****T2****100****200****500****800****1600****48000**
21T3214210516833625200
22T3224411017635226400
23T3234611518436827600
24T3244812019238428800
25T3255012520040030000
26T3265213020841631200
27T3275413521643232400
28T3285614022444833600
29T3295814523246434800
**30****T3****150****300****750****1200****2400****72000**
31T4316215524849637200
32T4326416025651238400
33T4336616526452839600
34T4346817027254440800
35T4357017528056042000
36T4367218028857643200
37T4377418529659244400
38T4387619030460845600
39T4397819531262446800
**40****T4****200****400****1000****1600****3200****96000**

Cumulative insignia and credit costs to reach each tenth level:

LevelsInsignia TierCommonUncommonRareEpicLegendaryCredits needed
1 to 10T194188470752150476800
11 to 20T2235470117518803760210000
21 to 30T3375750187530006000342000
31 to 40T45151030257541208240474000

Split Perks

When levelling up officers, there is a small possibility that instead of increasing the stats of the perk, the officer will gain a second perk.

When officers do gain a second perk (referred to as a "split"), it is always from the same pool of perks in that officer's category. For instance, a gunner will only ever gain other gunner perks, and miners will only ever gain other miner perks. Some pools of perks are larger than others (gunners, miners and pilots have way more perks than Scientists, for instance) and the larger pools help to ensure that there are more useless perk combinations.

In most cases this splittng to a second perk is undesirable as it effectively ruins the officer and nullifies the insignia and credits spent on them; the officer gains a second perk at a mediocre level and leaves the primary perk at the previous level. In addition, any future levelling becomes a further gamble becasue which perk is levelled is random.

Officers with two perks **never** develop a third perk and operator officers **never** gain another active ability. Named market and event officers with two perks **should** always level the same way for everyone (i.e., not randomly).

There are good combinations of perks to be had but these are not common, for instance:

There are also debatable combinations of perks that might be useful in some situations, for example:

While there are some combinations that will want to make you give up, such as:

Officer list

All officers obtained in the game, except for the named market legendary officers and the named event officers are now randomly generated, with random names, random pictures, random stats, and the ability to randonly gain (split) to a different perk every 10 levels. Due to this, it is no longer possible to maintain fixed officer lists for any officers other than event and market officers.

Named Event Officers

Ada Hraal

Portrait to follow

> Former lead scientist of the second expedition to Nimbus. Veteran research specialist.

Rarity: **Rare**

Perk: [Bridge: Research Time](#bridge-resarch-time)

Ada Hraal was available as part of the "Tanoch Winter Celebrations" event.

Elise Liirhra

Portrait to follow

> Bio to follow

Rarity: **Epic**

Perk: [Pulsar Burst](#pulsar-burst)

Elise Liirhra was available as part of the "Yaot Stories: Astral Conjunctions" event.

Hector Soban

![Hector Soban](/img/officers/hector-soban.png)

> A rising star within the Hiigaran fleet, Hector Soban is leading the cause to require fleet gunners to cross train on exotic and foreign weapons systems.

Rarity: **Legendary**

PerksLevel 1Level 10Level 20Level 30Level 40
Sensor: Flagship Targetting Range+24%+27%+30%+30%+33%
Escort Ship: Escort Targetting Range+24%+24%+24%+27%+27%

Hector Soban was available as part of the "Amassari Stories: Rise of the Kiithless" event.

Named Market Officers

Agnes Manaan

![Agnes Manaan](/img/officers/agnes-manaan.png)

> Heiress to a Manaani fortune. A formidable woman with a commanding presence.

Rarity: **Legendary**

PerksLevel 1Level 10Level 20Level 30Level 40
Fabricator: Fabrication Time-12%-12%-12%-13%-13%
Fabricator: Fabrication Cost-12%-13%-14%-14%-15%

Amaala Magann

![Amaala Magaan](/img/officers/amaala-magann.png)

> A capable strike officer and leader. Veteran of several conflicts, banished to Nimbus to draw her sister Esentra into exile.

Rarity: **Legendary**

PerksLevel 1Level 10Level 20Level 30Level 40
Strike Craft Squadron: Squad Hull Damage per Hit+18%+18%+18%+18%+18%
Strike Craft Squadron: Squad Armour Damage per Hit+18%+20%+22%+24%+26%

Sister of [Esentra Magaan](#esentra-magaan).

Esentra Magaan

![Esentra Magann](/img/officers/esentra-magann.png)

> A formidable commander and a significant figure in Kiith politics. Searches Nimbus for her sister, Amaala.

Rarity: **Legendary**

PerksLevel 1Level 10Level 20Level 30Level 40
Frigate: Frigate Hull Damage per Hit+24%+27%+30%+33%+26%
Frigate: Frigate Armour Damage per Hit+24%+24%+24%+24%+24%

Sister of [Amaala Magaan](#amaala-magann).

Jassiah Soban

![Jassian Soban](/img/officers/jassiah-soban.png)

> Between the two Shades, she is the more administrative and diplomatic. She finds the targets and is a relentless tracker.

Rarity: **Legendary**

PerksLevel 1Level 10Level 20Level 30Level 40
Weapon Module: Flagship Crit Chance+6%+6%+6%+7%+8%
Weapon Module: Flagship Crit Damage to Hull+24%+29%+34%+34%+34%

Sister of [Thaed Soban](#thaed-soban).

Makhaab Somtaaw

![Makhaab Somtaaw](/img/officers/makhaab-somtaaw.png)

> An expert on captured Vaygr technology. Makhaab's improvisation skills are a thing of legend. His biggest boast is claiming to send interstallar signals with a plasma bomb launcher and a coat rack.

Rarity: **Legendary**

PerksLevel 1Level 10Level 20Level 30Level 40
Escort Ship: Escort Hull+12%+12%+14%+16%+18%
Strike Craft Squadron: Squad Hull+24%+28%+28%+28%+28%

Mehemit Matarra

![Mehemit Matarra](/img/officers/mehemit-matara.png)

> Stately authoritarian commander with little patience for fools. Low opinion of other Kiithid.

Rarity: **Legendary**

PerksLevel 1Level 10Level 20Level 30Level 40
Resource Conroller: Remote Mining Yield+12%+12%+14%+16%+16%
Refinery: Rare Earch Chance+6%+7%+7%+7%+8%

Brother of [Pagraan Matara](#pagraan-matara).

Pagraan Matara

![Pagraan Matara](/img/officers/pagraan-matara.png)

> Brave and headstrong hero of the front lines. Noted contempt for aloof flag officers.

Rarity: **Legendary**

PerksLevel 1Level 10Level 20Level 30Level 40
Resource Conroller: Remote Mining Yield+6%+6%+7%+7%+7%
Refinery: Rare Earth Chance+6+7+7+8+9

Note that the "Refinery: Rare Earth Chance" perk add the given amount to the expected RE amount rather than a percentage.

Brother of [Mehemit Matara](#mehemit-matarra).

Thaed Soban

![Thaed Soban](/img/officers/thaed-soban.png)

> Between the Shades, Thaed has no sense of mercy. He will allow his target to run his mouth but never changes his judgement - death.

Rarity: **Legendary**

PerksLevel 1Level 10Level 20Level 30Level 40
Strike Craft Squadron: Squad Crit Chance+6%+7+7+8+8%
Strike Craft Squadron: Squad Crit Damage to Armour+24%+24+29+29+34%

Brother of [Jassiah Soban](#jassiah-soban).