The flagship is you main unit, or character in the game. A flagship (or flag for short) can be equipped with various weapons and better sensor arrays (see the modules page) and it has multiple officer slots for its various compartments (see more on the officers page). The flag is the only ship in the game that cannot be permanently destroyed. When its hull reaches zero, it will be disabled and the player will get a prompt to jump back to a trading station for repairs. This means that you can use your flagship as a de facto tank to protect your weaker units
Flagships have three main 'classes':
- 220 front, 220 middle, 170 back (T1, T2 & T3)
- 240 front, 220 middle, 170 back (T4)
- 170 front, 220 middle, 220 back (T1, T2 & T3)
- 170 front, 220 middle, 240 back (T4)
Aside from the normal variants, there are also two rare flagships, the Mohaava and the Tiirshak rare explorer class flagships
Ship | Location | Cost | Weapons | Targeting Range | Squads | Escorts | Notes |
---|---|---|---|---|---|---|---|
Expedition | Starter ship | - | 2x Small | 50 | 3 | 1 | |
Carrier I | Market | 75 Ship Code fragments I | 1x Small; 2x Medium | 60 | 6 | 1 | |
Carrier II | Market | 150 Ship Code fragments II | 4x Small; 2x Medium | 70 | 6 | 2 | |
Carrier III | Market | 300 Ship Code fragments III | 4x Small; 2x Medium | 80 | 6 | 3 | |
Carrier IV | Market | 600 Ship Code fragments IV | 3x Small; 3x Medium | 80 | 6 | 3 | |
Explorer I | Chapter 10 (Cangacian Troubles) Market | - 129K Credits | 1x Small; 2x Medium | 60 | 4 | 1 | |
Explorer II | Market | 249K Credits | 4x Small; 2x Medium | 70 | 4 | 2 | |
Explorer II Mohaava | Iyatequa liaison requisitions | 150 Ship code fragments II | 4x Small; 2x Medium | 70 | 4 | 3 | 2x Small 1x Medium fixed repair turrets |
Explorer II Tiirshak | Large Starter Pack | Real money | 3x Small; 1x Medium | 90 | 4 | 2 | Fixed sensor array |
Explorer III | Market | 449K Credits | 4x Small; 2x Medium | 80 | 4 | 2 | |
Explorer IV | Market | 6.9M Credits | 2x Small; 4x Medium | 80 | 4 | 2 | |
Battlecruiser II | Market | 150 Ship code fragments II | 4x Small; 2x Medium | 70 | 4 | 2 | |
Battlecruiser III | Market | 300 Ship code fragments III | 2x Small; 3x Medium; 2x Large | 80 | 4 | 2 | |
Battlecruiser IV | Market | 600 Ship code fragments IV | 4x Medium; 2x Large | 80 | 4 | 2 |
Unit name | Mat1 | Qty1 | Mat2 | Qty2 | Mat3 | Qty3 |
---|---|---|---|---|---|---|
Carrier I | RU A I | 4725 | RU B I | 1350 | RU C I | 675 |
Carrier II | Large Hull Parts II | 2835 | Large Weapon Parts II | 810 | Large Machinery Parts II | 405 |
Carrier III | Large Hull Parts III | 1890 | Large Weapon Parts III | 540 | Large Machinery Parts III | 270 |
Explorer I | RU A I | 4725 | RU B I | 1350 | RU C I | 675 |
Explorer II | Large Hull Parts II | 2268 | Large Weapon Parts II | 648 | Large Machinery Parts II | 324 |
Explorer II Mohaava | Large Hull Parts II | 2455 | Large Weapon Parts II | 792 | Large Machinery Parts II | 317 |
Explorer II Tiirshak | Large Hull Parts II | 2455 | Large Weapon Parts II | 673 | Large Machinery Parts II | 436 |
Explorer III | Large Hull Parts III | 1512 | Large Weapon Parts III | 432 | Large Machinery Parts III | 216 |
Battlecruiser II | Large Hull Parts II | 3402 | Large Weapon Parts II | 972 | Large Machinery Parts II | 486 |
Battlecruiser III | Large Hull Parts III | 2268 | Large Weapon Parts III | 648 | Large Machinery Parts III | 324 |
Frigates are an escort class unit that costs one escort slot. Although they have less health than a flagship or destroyer, they supplement a good amount of additional damage for your fleet. Two frigate will out damage a destroyer of the same tier and rarity.
There are various frigate types:
Ship | Location Found |
---|---|
Scouting Frigate 0 | Starter ship, Chapter 4 - Escort ships |
Scouting Frigate 1 | Chapter 9 - New escorts |
Assault Frigate 0 | Chapter 4 - Bridge |
Rare Assault Frigate 0 | Market |
Assault Frigate I | Chapter 9 - Crew experience |
Assault Frigate II | Research found in Chapter 19 - Lazarus Repairs |
Assault Frigate III | Research |
Uncommon Assault Frigate I | All sources |
Uncommon Assault Frigate II | All sources |
Rare Assault Frigate III | All sources |
Vetran MD assault frigate II | Reward from participating in the beta |
Vetran Pulsar Assault Frigate II | Reward from participating in the beta |
Tanoch Assault Frigate II | Tanoch Winter Celebration (2022) (590 prestige prebuild, 290 BP) |
Torpedo Frigate II | Research found Market (20 T2 Research code fragments) |
Rare Torpedo Frigate II | From the Large starter pack |
Torpedo Frigate III | Research found Tanoch liaison requisitions (30 T3 Research code fragments) |
Epic Torpedo Frigate III | All sources |
Tanoch Missile Frigate III | Tanoch Winter Celebration (2022) (990 prestige prebuild, 490 BP) |
Ion Frigate III | Research found Market (30 T3 Research code fragments) |
Uncommon Ion Frigate III | Market |
Yaot assault frigate | Yaot liaison requisitions - reputation 6 |
Unit name | Mat1 | Qty1 | Mat2 | Qty2 | Mat3 | Qty3 |
---|---|---|---|---|---|---|
Scouting frigate 0 | RU M 0 | 675 | ||||
Scouting frigate I | RU A I | 472 | RU B I | 135 | RU M 0 | 270 |
Assault Frigate 0 | RU M 0 | 1125 | ||||
Rare Assault Frigate 0 | RU M 0 | 1575 | ||||
Assault Frigate I | RU A I | 787 | RU B I | 225 | RU M 0 | 450 |
Assault Frigate II | Large Hull Parts II | 378 | RU B II | 450 | RU C II | 225 |
Assault Frigate III | Large Hull Parts III | 252 | Large Weapon Parts III | 72 | RU C III | 360 |
Uncommon Assault Frigate I | RU A I | 1181 | RU B I | 337 | RU M 0 | 675 |
Uncommon Assault Frigate II | Large Hull Parts III | 491 | RU B II | 585 | RU D II | 219 |
Rare Assault Frigate III | Large Hull Parts III | 378 | Large Weapon Parts III | 108 | Large Electronics Parts III | 54 |
Tanoch Assault Frigate II | Large Hull Parts III | 491 | RU B II | 585 | RU D II | 219 |
Torpedo Frigate II | Large Hull Parts II | 454 | RU B II | 540 | RU C II | 270 |
Rare Torpedo Frigate II | Large Hull Parts II | 567 | RU B II | 675 | RU C II | 337 |
Torpedo Frigate III | Large Hull Parts III | 302 | Large Weapon Parts III | 86 | RU C III | 432 |
Epic Torpedo Frigate III | Large Hull Parts III | 529 | Large Weapon Parts III | 151 | Large Electronics Parts III | 76 |
Tanoch Missile Frigate III | Large Hull Parts III | 390 | Large Weapon Parts III | 111 | Large Electronics Parts III | 55 |
Ion Frigate III | Large Hull Parts III | 353 | Large Weapon Parts III | 101 | RU C III | 504 |
Uncommon Ion Frigate III | Large Hull Parts III | 403 | Large Weapon Parts III | 115 | Large Electronics Parts III | 57 |
Yaot Aassault Frigate III | Large Hull Parts III | 217 | Large Weapon Parts III | 62 | RU D III | 221 |
Destroyers are tanky escort units that costs TWO escort slots, so you will need at least an T2 flagship with no other escort unit equipped. They have a lot of hull and armour, sometimes more than a flagship. They can act as a dedicated tank for you fleet and will be fine on its own for a long time. They deal mostly hull damage and a bit of armour damage. Although a destroyer has more health than two frigates combined, it'll have less damage in total.
Ship | Location Found |
---|---|
Destroyer I | Strikes (T1) |
Destroyer II | Research found Market (320 prestige) |
Destroyer III | Research found Market (1280 prestige) |
Uncommon Destroyer II | Strikes (T2) |
Uncommon Destroyer III | strikes (T3) |
Rare Destroyer III | strikes (T3) |
Tanoch Destroyer III | Tanoch liaison requisitions - reputation 9 |
Unit name | Mat1 | Qty1 | Mat2 | Qty2 | Mat3 | Qty3 |
---|---|---|---|---|---|---|
Destroyer I | RU A I | 2362 | RU B I | 675 | RU M 0 | 1350 |
Destroyer II | Large Hull Parts II | 945 | Large Weapon Parts II | 270 | Large Machinery Parts II | 135 |
Destroyer III | Large Hull Parts III | 693 | Large Weapon Parts III | 198 | Large Machinery Parts III | 99 |
Uncommon Destroyer II | Large Hull Parts II | 1134 | Large Weapon Parts II | 324 | RU D II | 506 |
Uncommon Destroyer III | Large Hull Parts III | 819 | Large Weapon Parts III | 234 | Large Electronics Parts III | 117 |
Rare Destroyer III | Large Hull Parts III | 1071 | Large Weapon Parts III | 306 | Large Electronics Parts III | 153 |
Tanoch Destroyer III | Large Hull Parts III | 554 | Large Weapon Parts III | 158 | Large Electronics Parts III | 79 |
Resource controllers are a mining escort unit, unarmed and lightly armoured, they are not meant for any combat roles. All resource controllers have the following features:
To send a resource controller on a remote mining mission:
Ship | Location | Cost | Remote mining duration |
---|---|---|---|
Resource Controller I | Chapter 19 - Ore deal (unlocks upon completion) | 4 hours | |
Resource Controller I (gilded) | Iyatequa liaison requisitions - reputation ? | 20K Credits | 4 hours |
Resource Controller II | Iyatequa liaison requisitions (research) - rep ? | 20 Research Code fragments II | 4 hours |
Resource Controller II (gilded short-term) | Iyatequa liaison requisitions - reputation 3 | 30K Credits | 2 hours |
Resource Controller II (gilded) | Iyatequa liaison requisitions - reputation 5 | 200K Credits | 8 hours |
Resource Controller III | Iyatequa liaison requisitions (research) - rep ? | 30 Research Code fragments III | 4 hours |
Resource Controller IV | Iyatequa liaison requisitions - reputation ? | 800K Credits | 4 hours |
Resource Controller IV (rare) | Clan store | 3990 Clan coins | 4 hours |
Unit name | Mat1 | Qty1 | Mat2 | Qty2 | Mat3 | Qty3 |
---|---|---|---|---|---|---|
Resource Controller I | RU A I | 787 | RU B I | 225 | RU M 0 | 450 |
Resource Controller II | Large Hull Parts II | 378 | RU B II | 450 | RU C II | 225 |
Resource Controller III | Large Hull Parts III | 252 | RU B III | 360 | Large Machinery Parts III | 72 |
Gilded Short-Term Controller II | Large Hull Parts II | 491 | RU D II | 438 | RU C II | 292 |
Gilded Long-Term Controller II | Large Hull Parts II | 491 | RU D II | 438 | RU C II | 292 |
Interceptors and bombers (also both known as fighters) are the smallest unit you can deploy from your flagship. Each squad takes up one squad slot, so for most flagships, you are able to deploy four units (unless you use a carrier flagship). Interceptors generally have quite a bit of hull damage, only lacking behind the assault corvettes. They also have a larger sensor radius then other squad types, so they can act as scouts for your fleet. Bombers however have the highest armour damage of all squads in the game. Interceptors are fast and agile, but have lower health then other squad types. Bombers are slower and less agile, but have a bit more tank.
Ship | Location Found |
---|---|
Interceptor 0 | Chapter 1 - Local Currency |
Interceptor I | Chapter 8 - Hiigaran Outposts |
Interceptor II | Research found in Chapter 17 - Cangacian incursion |
Interceptor III | Research |
Uncommon Interceptor I | All sources |
Uncommon Interceptor II | All sources |
Uncommon Interceptor III | All sources |
Rare Interceptor I | Pirate Hideout |
Rare Interceptor II | All sources |
Rare Interceptor III | All sources |
Epic Interceptor III | All sources |
Tanoch Interceptor II | Tanoch Winter Celebration (2022) (99 prestige) |
Yaot pulsar fighter III | Yaot liaison requisitions - reputation 2 |
Plasma Bomber 0 | Chapter 2 - Strike craft |
Plasma Bomber I | Chapter 8 - Hiigaran Outposts |
Plasma Bomber II | Research found Market (160 prestige) |
Plasma Bomber III | Research found Market (640 prestige) |
Uncommon Plasma Bomber I | All sources |
Uncommon Plasma Bomber II | All sources |
Uncommon Plasma Bomber III | All sources |
Rare Plasma Bomber I | Pirate Hideout |
Rare Plasma Bomber II | All sources |
Rare Plasma Bomber III | All sources |
Epic Plasma Bomber III | All sources |
Tanoch Attack Bomber III | Tanoch Winter Celebration (2022) (149 prestige) |
Unit name | Mat1 | Qty1 | Mat2 | Qty2 | Mat3 | Qty3 |
---|---|---|---|---|---|---|
Interceptor 0 | RU M 0 | 625 | ||||
Interceptor I | RU A I | 393 | RU B I | 112 | RU M 0 | 225 |
Interceptor II | Small Hull Parts II | 378 | RU B II | 225 | RU C II | 112 |
Interceptor III | Small Hull Parts III | 252 | Small Weapon Parts III | 72 | RU C III | 180 |
Uncommon Interceptor I | RU A I | 568 | RU B I | 162 | RU M 0 | 325 |
Uncommon Interceptor II | Small Hull Parts II | 504 | RU B II | 300 | RU D II | 112 |
Uncommon Interceptor III | Small Hull Parts III | 315 | Small Weapon Parts III | 90 | Small Electronics Parts III | 45 |
Rare Interceptor I | RU A I | 590 | RU B I | 168 | RU M 0 | 337 |
Rare Interceptor II | Small Hull Parts II | 630 | RU B II | 375 | RU D II | 140 |
Rare Interceptor III | Small Hull Parts III | 378 | Small Weapon Parts III | 108 | Small Electronics Parts III | 54 |
Epic Interceptor III | Small Hull Parts III | 441 | Small Weapon Parts III | 126 | Small Electronics Parts III | 63 |
Yaot Pulsar Fighter III | Small Hull Parts III | 241 | Small Weapon Parts III | 69 | RU D III | 123 |
Plasma Bomber 0 | RU M 0 | 625 | ||||
Plasma Bomber I | RU A I | 393 | RU B I | 112 | RU M 0 | 225 |
Plasma Bomber II | Small Hull Parts II | 378 | RU B II | 225 | RU C II | 112 |
Plasma Bomber III | Small Hull Parts III | 252 | Small Weapon Parts III | 72 | RU C III | 180 |
Uncommon Plasma Bomber I | RU A I | 437 | RU B I | 125 | RU M 0 | 250 |
Uncommon Plasma Bomber II | Small Hull Parts II | 504 | RU B II | 300 | RU D II | 112 |
Uncommon Plasma Bomber III | Small Hull Parts III | 315 | Small Weapon Parts III | 90 | Small Electronics Parts III | 45 |
Rare Plasma Bomber I | RU A I | 590 | RU B I | 168 | RU M 0 | 337 |
Rare Plasma Bomber II | Small Hull Parts II | 630 | RU B II | 375 | RU D II | 140 |
Rare Plasma Bomber III | Small Hull Parts III | 378 | Small Weapon Parts III | 108 | Small Electronics Parts III | 54 |
Epic Plasma Bomber III | Small Hull Parts III | 441 | Small Weapon Parts III | 126 | Small Electronics Parts III | 63 |
Corvettes are the largest combat squads you can deploy, with a lot more tank than fighters, they are a less agile, slower but harder hitting variant of their smaller cousins. Assault corvettes have the most hull damage out of all squads, and pulsar corvettes have a good mix of hull and armour damage (although less armour damage than a bomber).
Ship | Location Found |
---|---|
Assault Corvette 0 | Market |
Assault Corvette I | Chapter 10 - Meropis defense |
Assault Corvette II | Research found Tanoch liaison requisitions (20 T2 Research code fragments) |
Assault Corvette III | Research found Tanoch liaison requisitions (30 T3 Research code fragments) |
Rare Assault Corvette II | All sources |
Epic Assault Corvette III | All sources |
Tanoch Missile corvette II | Tanoch liaison requisitions - reputation 2 |
Tanoch Missile corvette III | Tanoch Winter Celebration (2022) (149 prestige) |
Tanoch Assault corvette I | Tanoch Winter Celebration (2022) (49 prestige) |
Tanoch Assault corvette II | Tanoch liaison requisitions - reputation 3 |
Pulsar Corvette II | Research found Market (20 T2 Research code fragments) |
Pulsar Corvette III | Research found Yaot liaison requisitions (30 T3 Research code fragments) |
Rare Pulsar Corvette II | All sources |
Rare Pulsar Corvette III | All sources |
Unit name | Mat1 | Qty1 | Mat2 | Qty2 | Mat3 | Qty3 |
---|---|---|---|---|---|---|
Assault Corvette 0 | RU M 0 | 675 | ||||
Assault Corvette I | RU A I | 472 | RU B I | 135 | RU M 0 | 270 |
Assault Corvette II | Small Hull Parts II | 454 | RU B II | 270 | RU C II | 135 |
Assault Corvette III | Small Hull Parts III | 302 | Small Weapon Parts III | 86 | RU C III | 216 |
Rare Assault Corvette II | Small Hull Parts II | 756 | RU B II | 450 | RU D II | 168 |
Epic Assault Corvette III | Small Hull Parts III | 529 | Small Weapon Parts III | 151 | Small Electronics Parts III | 76 |
Tanoch Assault Corvette II | Small Hull Parts II | 588 | RU B II | 350 | RU D II | 131 |
Tanoch Missile Corvette II | Small Hull Parts II | 588 | RU B II | 350 | RU D II | 131 |
Pulsar Corvette II | Small Hull Parts II | 454 | RU B II | 270 | RU C II | 135 |
Pulsar Corvette III | Small Hull Parts III | 302 | Small Weapon Parts III | 86 | RU C III | 216 |
Rare Pulsar Corvette II | Small Hull Parts II | 756 | RU B II | 450 | RU D II | 168 |
Rare Pulsar Corvette III | Small Hull Parts III | 454 | Small Weapon Parts III | 130 | Small Electronics Parts III | 65 |
Lastly in the squads section, we have resource collectors. These are you main workhorses for your fleet, able to mine asteroids, interact with objectives and repair your units for both hull and armour. They are not armed and have very little tank (but they are armoured!) so don't put them to close to an enemy. It may look that the different tiers and rarities have the same stats, but there are hidden modifiers that effect mining speed, repair increases and speed of the unit itself. So it is worth upgrading to a higher tier or rarity.
Ship | Location Found |
---|---|
Resource Collector 0 | Chapter 2 - Fabricator |
Resource Collector I | Chapter 8 - New strike craft |
Uncommon Resource Collector I | Daily login reward |
Rare Resource Collector I | From the Large starter pack |
Resource Collector II | Research |
Gilded resource collector II | Iyatequa liaison requisitions - reputation 2 |
Resource Collector III | Research |
Rare Resource Collector III | All sources |
Unit name | Mat1 | Qty1 | Mat2 | Qty2 | Mat3 | Qty3 |
---|---|---|---|---|---|---|
Resource Collector 0 | RU M 0 | 75 | ||||
Resource Collector I | RU A I | 52 | RU B I | 15 | RU M 0 | 30 |
Resource Collector II | Small Hull Parts II | 50 | RU B II | 30 | RU C II | 15 |
Gilded Resource Collector II | Small Hull Parts II | 67 | RU D II | 30 | RU C II | 20 |
Resource Collector III | Small Hull Parts III | 34 | RU B III | 48 | Small Machinery Parts III | 5 |
Rare Resource Collector III | Small Hull Parts III | 50 | Small Electronics Parts III | 14 | Small Machinery Parts III | 7 |