Homeworld mobile is set around a bunch of systems that are owned by various factions. On this page, there are lists of the various systems, who owns them, what tier they represent, if they have an Trade station or a outpost, whether there are asteroid belts, the number of all and the number of mineable Jovian planets, moons, what hyperspace jump strength is needed to jump to these systems and the designated 'difficulty' of the system.
Every system above T0 (Hiigaran) has access to faction liaison missions via an outpost or trading station, but only trade stations have access to a shipyard and faction liaison requisition shops.
The Hiigaran faction, marked with blue, staked their claim on the south west of the known galactic map. They are the only faction with access to T0 systems, which are the only locations that have T0 M ore. All systems except their 'capital' system of Lazarus have asteroid belts. But only Lazarus has a trade station with access to a shipyard. The Hiigaran faction currently does not have liaison missions.
T0 systems are the only systems with T0 M ore, this does not need to be refined for use
System Name | Tier | Trade Station | Asteroid Belts | Mineable Jovian Planets | Jovian Planets | Moons | Hyperjump Strength | Difficulty |
---|---|---|---|---|---|---|---|---|
Fer Lamaan | 0 | no | 3 | 1 | 2 | no | 20 | 3 |
Iniim | 0 | no | 2 | no | 1 | 2 | 14 | 8 |
Jonalli | 0 | no | 5 | no | no | 2 | 10 | 1 |
Lazarus | 0 | yes | no | no | 1 | 1 | 5 | 1 |
Mitorai | 0 | no | 11 | no | no | 2 | 15 | 2 |
Nokuuna | 0 | no | 5 | no | no | 1 | 14 | 7 |
Roa Tisaad | 0 | no | 1 | 2 | 3 | 1 | 13 | 8 |
Saaret | 0 | no | 9 | 1 | 1 | 4 | 15 | 7 |
Sumaar | 0 | no | 1 | no | 1 | no | 15 | 2 |
Toasiim | 0 | no | 3 | 1 | 2 | 5 | 18 | 1 |
Name | Perks buff | Perks debuff |
---|---|---|
Hiigaran Navy | - | Fabrication Time +5% |
Kaalel | Energy Armor Damage +10% Flagship engine +10% | Refining Time +10% |
Manaan | Missile Hull Damage +10% RP capacity +10% | Refining time +10% |
Nabaal | Fighter hull damage +10% Frigate hull damage +10% | Module fabrication time +10% |
Paktu | Flagship Hull +10% Flagship weapon hull damage +10% | Ship fabrication time +10% |
S'jet | Beam Weapon hull +10% Research Time -10% | Fabrication time +5% |
Soban | Torpedo weapon armor +10% Flagship weapon cooldown -5% | Research time +10% |
Somtaaw | Kinetic weapon cooldown -10% Mineral Mining Yield +5% | Research time +10% |
This is excluding lore from the main game titles, just what is found on the various loading screen segments.
The Iyatequa faction, marked with brown, are mainly traders in the center of the Nimbus universe. They seem to have a close relation with the [Hiigarans](#hiigaran-faction), as can be seen with Hiigaran units protecting their stations and interest. All there systems have liaison missions, and their belts seems to be the main target of [Cangacian](#cangacian-faction) pirates. All systems of the Iyatequa have liaison offices
System Name | Tier | Trade Station | Asteroid Belts | Mineable Jovian Planets | Jovian Planets | Moons | Hyperjump Strength | Difficulty |
---|---|---|---|---|---|---|---|---|
Ariitar | 1 | yes | no | 1 | 1 | no | 30 | 6 |
Devadaasi | 1 | no | 7 | 1 | 1 | 1 | 30 | 2 |
Edowana | 1 | yes | 3 | no | 1 | no | 50 | 2 |
Ekaam Nar | 1 | no | 5 | no | 1 | no | 30 | 7 |
Estraiir | 1 | yes | no | no | 1 | 4 | 30 | 3 |
Faaleas | 1 | yes | 5 | 1 | 1 | 3 | 33 | 8 |
Inayat | 1 | yes | no | 1 | 3 | no | 30 | 7 |
Jinvalla | 1 | no | 8 | no | 2 | 1 | 32 | 5 |
Jishun | 1 | yes | 8 | no | no | no | 30 | 2 |
Liusata | 1 | no | 3 | no | no | 1 | 31 | 8 |
Naredra | 1 | yes | no | no | 1 | 1 | 30 | 1 |
Niirea Paas | 1 | no | no | no | no | 1 | 30 | 8 |
Saraal | 1 | yes | no | 1 | 1 | 2 | 30 | 8 |
Talessur | 1 | no | 6 | 1 | 1 | no | 34 | 2 |
Tela Diim | 1 | no | no | 4 | 4 | 4 | 30 | 6 |
Tri Tussali | 1 | no | 2 | 1 | 1 | 7 | 30 | 3 |
Ulant Ti Saar | 1 | no | 5 | 1 | 1 | 6 | 33 | 4 |
Veraatlan | 1 | no | 4 | no | 1 | 2 | 37 | 7 |
Visaan Ki | 1 | yes | 2 | 1 | 2 | 6 | 38 | 4 |
Xaleraat | 1 | no | 19 | 2 | 4 | no | 31 | 3 |
Bishaan Tel | 2 | yes | 3 | no | no | 3 | 110 | 2 |
Keid | 2 | no | no | 2 | 2 | 1 | 110 | 5 |
Kisho Re | 2 | no | 1 | 1 | 3 | 8 | 110 | 4 |
Marat Kan | 2 | no | 4 | 2 | 2 | 8 | 110 | 1 |
Mituul | 2 | no | 1 | no | 1 | no | 110 | 3 |
Sobel Rem | 2 | yes | 3 | no | 1 | 5 | 110 | 2 |
Akalasaya | 3 | no | 2 | no | 2 | 1 | 212 | 6 |
Briuun | 3 | yes | 5 | 1 | 1 | 1 | 210 | 8 |
Kantalasa | 3 | no | 3 | 1 | 2 | 5 | 211 | 4 |
Nagaterada | 3 | yes | 1 | no | no | 4 | 214 | 4 |
Vaal | 3 | no | 3 | 1 | 2 | 2 | 210 | 7 |
Zaatas | 3 | yes | 1 | 1 | 1 | 2 | 210 | 4 |
Item | Fragment type | Fragment amount |
---|---|---|
Armor Maintenance Module II | Internal Module II | 30 |
Armor Maintenance Module III | Internal Module III | 45 |
Data Storage Hub II | Internal Module II | 30 |
Data Storage Hub III | Internal Module III | 45 |
Explorer Mohaava II | Ship II | 150 |
Hull Maintenance Module II | Internal Module II | 30 |
Hull Maintenance Module III | Internal Module III | 45 |
Mining Speed: Ore B III | Research III | 30 |
Mining Speed: Ore A II | Research II | 20 |
Mining Speed: Ore M II | Research II | 20 |
Parallel Processor II | Internal Module II | 30 |
Parallel Processor III | Internal Module III | 45 |
Repair Module Schematics II | Research II | 20 |
Repair Module Schematics III | Research III | 30 |
Resource Controller Hull III | Research III | 30 |
Resource Controller Schematics II | Research II | 20 |
Resource Controller Schematics III | Research III | 30 |
The Tanoch, marked with yellow, are an imperial faction that seems to be in a conflict with the [Yaot](#yaot-faction). They are located on the north of the known map. Their liaisons are mostly based to counter the [Cangacian](#cangacian-faction) pirate and [Yaot](#yaot-faction) threats. All systems of the Tanoch have liaison offices.
System Name | Tier | Trade Station | Asteroid Belts | Mineable Jovian Planets | Jovian Planets | Moons | Hyperjump Strength | Difficulty |
---|---|---|---|---|---|---|---|---|
Acatla | 2 | no | no | 2 | 2 | 2 | 112 | 8 |
Acatlahu | 2 | no | no | no | no | 2 | 115 | 5 |
Cempoalc | 2 | yes | 6 | no | 1 | no | 116 | 3 |
Cempoalt | 2 | no | no | no | 1 | 3 | 110 | 3 |
Chihuat | 2 | yes | 10 | 2 | 4 | 2 | 110 | 3 |
Chuua | 2 | no | 4 | 2 | 3 | 6 | 111 | 7 |
Coixl | 2 | no | 5 | 3 | 5 | 4 | 118 | 1 |
Cuernava | 2 | no | 5 | 1 | 2 | no | 110 | 7 |
Cuilco | 2 | no | 5 | 2 | 3 | 4 | 117 | 2 |
Ixtlan | 2 | yes | no | 1 | 1 | no | 114 | 2 |
Malinalc | 2 | no | 7 | no | 1 | 4 | 110 | 3 |
Oaxtepex | 2 | no | 5 | no | 1 | 2 | 112 | 4 |
Ocuitepe | 2 | no | no | 1 | 1 | 6 | 120 | 4 |
Tanochetlan | 2 | yes | 4 | 1 | 3 | 7 | 110 | 2 |
Tecoacui | 2 | yes | no | no | no | no | 115 | 8 |
Tecoalte | 2 | no | no | 3 | 3 | 2 | 110 | 1 |
Tecpan | 2 | no | 4 | 1 | 3 | no | 110 | 1 |
Telapente | 2 | yes | no | no | no | 2 | 118 | 8 |
Teozacoz | 2 | no | 1 | no | no | 1 | 111 | 2 |
Teozauhq | 2 | yes | no | 1 | 1 | 1 | 118 | 5 |
Tepec | 2 | yes | no | no | 2 | 4 | 116 | 6 |
Tepecoal | 2 | yes | no | no | 1 | no | 119 | 1 |
Tetelad | 2 | no | 4 | 1 | 2 | 2 | 112 | 1 |
Tixpan | 2 | no | no | no | no | no | 113 | 5 |
Tlacozau | 2 | no | 1 | no | 1 | 4 | 110 | 7 |
Tlapan | 2 | no | 2 | no | no | no | 110 | 7 |
Tlatlan | 2 | no | 4 | 1 | 3 | 5 | 113 | 7 |
Tochteop | 2 | no | 2 | 2 | 4 | 6 | 114 | 8 |
Tochtepe | 2 | yes | no | 2 | 5 | 14 | 110 | 5 |
Tuxpante | 2 | no | 3 | 3 | 3 | 4 | 110 | 4 |
Xala | 2 | no | 9 | 1 | 3 | 2 | 117 | 1 |
Xalapan | 2 | yes | no | no | no | 1 | 110 | 6 |
Xilotepe | 2 | yes | 3 | 1 | 2 | 1 | 111 | 5 |
Xocotila | 2 | yes | 2 | no | no | 5 | 110 | 3 |
Yoalco | 2 | no | no | 2 | 2 | 3 | 113 | 5 |
Zempoala | 2 | no | no | no | 1 | 6 | 115 | 8 |
Zempoalt | 2 | no | no | 2 | 2 | 3 | 120 | 8 |
Axocotil | 3 | no | 4 | 2 | 2 | 2 | 210 | 5 |
Ayotla | 3 | no | no | 1 | 2 | 3 | 210 | 7 |
Chiapa | 3 | no | 8 | 1 | 1 | no | 150 | 2 |
Cuilan | 3 | yes | no | no | 1 | no | 210 | 2 |
Ixtepec | 3 | no | 1 | 1 | 2 | 4 | 210 | 8 |
Misantep | 3 | yes | no | no | no | 3 | 210 | 5 |
Sijin | 3 | no | 6 | 1 | 4 | 8 | 210 | 7 |
Teozaan | 3 | no | 5 | no | no | 3 | 210 | 5 |
Tepecoma | 3 | yes | no | no | 1 | 3 | 210 | 6 |
Item | Fragment type | Fragment amount |
---|---|---|
Assault Corvette Schematics II | Research II | 20 |
Assault Corvette Schematics III | Research III | 30 |
Assault Frigate Hull Damage II | Research II | 20 |
Kinetic Turret Hull Damage II | Research II | 20 |
Missile Launcher Heat Sink II | Internal Module II | 30 |
Missile Launcher Heat Sink III | Internal Module III | 45 |
Missile Launcher Schematics II | Research II | 20 |
Missile Launcher Schematics III | Research III | 30 |
Missile Turret Armor Damage II | Research II | 20 |
Sandstorm Launch Complex II | External Module II | 90 |
Sandstorm Launch Complex III | External Module III | 150 |
Sensor Range Booster III | Internal Module III | 45 |
Squadron Flight Coordinator II | Internal Module II | 30 |
Squadron Maintenance Module II | Internal Module II | 30 |
System Scan Booster II | Internal Module II | 30 |
System Scan Booster III | Internal Module III | 45 |
Talos Launch Cluster II | External Module II | 60 |
Talos Launch Cluster III | External Module III | 100 |
Torpedo Anti-Armor Booster III | Internal Module III | 30 |
Torpedo Frigate Schematics III | Research III | 30 |
The Yaot faction, marked in green, are a mostly unknown faction but seems to be in an aggressive conflict with the [Tanoch](#tanoch-faction). They are focused on the south, and have the most T3 systems of any faction. Their liaisons are mostly based to counter the [Cangacian](#cangacian-faction) pirates and [Tanoch](#tanoch-faction) incursions. All systems of the Yaot have liaison offices.
System Name | Tier | Trade Station | Asteroid Belts | Mineable Jovian Planets | Jovian Planets | Moons | Hyperjump Strength | Difficulty |
---|---|---|---|---|---|---|---|---|
Charatl | 3 | no | 1 | no | 2 | 2 | 250 | 2 |
Chocata | 3 | no | no | 3 | 6 | 6 | 218 | 6 |
Oica | 3 | yes | 11 | 1 | 1 | no | 215 | 4 |
Paipaga | 3 | no | no | no | 1 | 1 | 216 | 6 |
Rama | 3 | no | 3 | 2 | 2 | 3 | 214 | 3 |
Saami Ra | 3 | yes | no | no | no | no | 210 | 3 |
Sabio | 3 | no | no | 2 | 2 | 4 | 213 | 4 |
Samacon | 3 | no | 8 | 1 | 3 | 2 | 211 | 2 |
Subaca | 3 | yes | no | 2 | 2 | 3 | 210 | 1 |
Subacuy | 3 | no | no | 2 | 4 | 4 | 214 | 1 |
Tenjaca | 3 | yes | 6 | 1 | 2 | 6 | 213 | 2 |
Teuascate | 3 | no | no | no | 1 | 4 | 219 | 2 |
Teuasia | 3 | no | 4 | no | 1 | no | 210 | 1 |
Tiba | 3 | yes | no | no | no | 5 | 213 | 1 |
Tibata | 3 | no | 5 | 1 | 1 | 6 | 210 | 1 |
Tinjo | 3 | no | no | 1 | 2 | 1 | 210 | 3 |
Tocata | 3 | no | 4 | no | no | 1 | 218 | 7 |
Tocon | 3 | yes | no | no | no | 1 | 210 | 2 |
Topa | 3 | no | 1 | no | 3 | 3 | 215 | 2 |
Topaconta | 3 | no | 2 | no | no | no | 216 | 1 |
Topaque | 3 | yes | 4 | 1 | 2 | 12 | 217 | 6 |
Tunda Miraan | 3 | yes | 4 | 3 | 3 | 4 | 210 | 1 |
Turmequi | 3 | yes | no | no | 1 | 3 | 218 | 8 |
Ubacontl | 3 | yes | 1 | 1 | 1 | 1 | 220 | 6 |
Yaotl | 3 | yes | 0 | no | no | 6 | 210 | 7 |
Ytep | 3 | yes | 4 | 2 | 2 | 2 | 210 | 4 |
Ziipaga | 3 | yes | 3 | no | no | 3 | 211 | 8 |
Zipate | 3 | no | 1 | 2 | 1 | 6 | 218 | 5 |
Item | Fragment type | Fragment amount |
---|---|---|
Azure-1 Array III | External Module III | 100 |
Beam Turret Hull Damage III | Research III | 30 |
Engine Booster III | Internal Module III | 45 |
Ion Cannon Heatsink III | Internal Module III | 45 |
Ion Cannon Schematics III | Research III | 30 |
Ion Cannon Targeting Range III | Research III | 30 |
LT-4 Mag Pointer IV (uncommon) | External Module IV | 150 |
Pulsar Corvette Schematics III | Research III | 30 |
Pulsar Turret Schematics III | Research III | 30 |
Squadron Flight Coordinator III | Internal Module III | 45 |
Squadron Maintenance Module III | Internal Module III | 45 |
Twin DR-M Mag Lance IV | External Module IV | 225 |
Vission-11 Battery III | External Module III | 150 |
- The Yaot Federation is a technologically advanced gerontocracy galactic south of their mortal enemies, the Tanoch Empire.
- Both civilizations are in contention over five massive Progenitor relics known as the Pillars. This conflict of varying intensity has been going on for close to three hundred years.
- Yaotl, the Home system of the Yaot Federation, is populated with twelve planets and over two hundred and twenty asteroids and moonlets.
- Since ancient days, the Yaot have believed the conjunctions of the different planets and stars in their sky forecast signs and portents of events to come. Celebrations and festivals are timed to specific conjunctions, making it one of the most significant holidays to the Yaot people.
- One of the most dire conjunctions of stars in the Yaot sky is the Ram, which portents great upheaval on the horizon and a warning to leaders and members of the religiously inclined.
- Three times in the history of the Yaot, great social change and calamity has coincided with the appearance of this conjunction.
- The conjunction is due to appear soon, and many are already worried about what tragedy will befall the Yaot people. The council of elders, naturally, has dismissed the superstition.
- The Federation is a union of a hundred and eighty or so "old families" which are ruled by a council of firstborn elders from each family.
- No member is younger than sixty, making the council of late increasingly out of touch with the needs of the people.
- Already social unrest from the young is building over resentment of fighting a religious war that is increasingly unpopular.
The Amassari faction, marked in yellow, are the degenerated descendants of the formidable Haktar Empire. They are focused on the north east beyond the Nightmare Gulf. Their liaisons are mainly against [Kithless Hiigarans](#kiithless-hiigaran-faction) and other Amassari. Their siege frigates are to be feared; on their own, they have been known to one-shot unwary resource collectors, while groups are eaily a match for the hardiest flagship.
System Name | Tier | Trade Station | Asteroid Belts | Mineable Jovian Planets | Jovian Planets | Moons | Hyperjump Strength | Difficulty |
---|---|---|---|---|---|---|---|---|
Anad | 4 | no | no | 3 | 4 | 7 | 316 | 6 |
Antaltan | 4 | yes | 4 | 4 | 5 | 5 | 313 | 7 |
Canaxtela | 4 | no | no | 4 | 4 | 2 | 310 | 2 |
Cansaga | 4 | no | 7 | 1 | 1 | 3 | 310 | 8 |
Dandita | 4 | no | no | no | no | 2 | 320 | 2 |
Dasdonak | 4 | no | 3 | 1 | 1 | no | 312 | 7 |
Del | 4 | no | no | 1 | 1 | no | 310 | 2 |
Hataldan | 4 | yes | no | 1 | 2 | no | 310 | 6 |
Iliyin | 4 | yes | 3 | 1 | 1 | 2 | 310 | 8 |
Karisara | 4 | no | 4 | 1 | 2 | 2 | 310 | 5 |
Kuubata | 4 | no | 5 | no | no | 2 | 318 | 6 |
Makatia | 4 | yes | 13 | 3 | 3 | 1 | 320 | 4 |
Manad | 4 | no | no | 1 | 2 | no | 317 | 5 |
Vandita | 4 | no | 2 | no | 1 | 4 | 320 | 2 |
Venee | 4 | yes | 2 | 2 | 2 | 4 | 310 | 4 |
Ventala | 4 | no | 3 | 1 | 2 | 6 | 310 | 8 |
Xibalba | 4 | yes | 6 | no | 2 | no | 314 | 7 |
Item | Fragment type | Fragment amount |
---|---|---|
Karos-8 Battery IV | External Module IV | 225 |
The Cangacian faction, marked in red, made their wretched hives of scum and villainy in the north west of the known map. They have a special outpost called 'safe haven' that gives you a nice little flavor text when you enter the system. As you could expect, outside of the safe haven, cangacians seem to attack you quite a lot in their space. They currently have no liaison offices, nor should you even be willing to support the pirate menace.
System Name | Tier | Trade Station | Asteroid Belts | Mineable Jovian Planets | Jovian Planets | Moons | Hyperjump Strength | Difficulty |
---|---|---|---|---|---|---|---|---|
Kriitana | 1 | no | 5 | no | 1 | no | 32 | 7 |
Ze Tavaan | 1 | no | 4 | 1 | 3 | 12 | 31 | 2 |
Bescava | 2 | no | no | no | no | no | 113 | 2 |
Cancava | 2 | no | no | no | 1 | 7 | 114 | 2 |
Kaluari | 2 | no | 1 | no | no | no | 115 | 8 |
Larcava | 2 | no | no | no | no | 1 | 118 | 4 |
Larinca | 2 | no | no | no | 1 | no | 113 | 3 |
Lura | 2 | no | 2 | no | 1 | 1 | 119 | 4 |
Item | Fragment type | Fragment amount |
---|---|---|
Azure-1 Array II | External Module II | 60 |
Battlecruiser II | Ship II | 150 |
Battlecruiser III | Ship III | 300 |
Battlecruiser hull III | Research III | 30 |
Carrier I | Ship I | 75 |
Carrier II | Ship II | 150 |
Carrier III | Ship III | 300 |
Carrier hull III | Research III | 30 |
Explorer hull II | Research II | 20 |
Ion Cannon Anti-Armour II | Internal Module II | 30 |
Ion Cannon Frigate Schematics III | Research III | 30 |
Ion Cannon Heat Sink II | Internal Module II | 30 |
Ion Cannon Schematics II | Research II | 20 |
K-X3C Thunderbolt III | External Module III | 100 |
LT-4 Mag Pointer IV (rare) | External Module IV | 150 |
Legendary Hiigaran Recruitment Token | Officer | 120 |
Mass Driver Anti-Hull III | Internal Module III | 45 |
Mass Driver Heat sink III | Internal Module III | 45 |
Pulsar Corvette Schematics II | Research II | 20 |
Torpedo Frigate Schematics II | Research II | 20 |
Type-5 Launch Pad IV (rare) | External Module IV | 150 |
Vision-11 Battery II | External Module II | 90 |
Prestige Market: CONTAINERS | Prestige amount |
---|---|
Adamant (200) | 200 |
Credits (100000) | 200 |
Rare Hiigaran Recruitment Token | 99 |
Prestige Market: MODULES | Prestige amount |
---|---|
Crimson-4 Array IV (rare) | 900 |
DR-3 Mag Repeater IV (rare) | 900 |
Ion Cannon Anti-Hull II | 160 |
Kinetic Turret Armour Damage III | 640 |
K-X3C Thunderbolt Cannon I | 120 |
K-X3C Thunderbolt Cannon II | 160 |
Mass Driver Anti-Armour III | 640 |
Mass Driver Heat Sink II | 160 |
Scouting Friage Vision II | 160 |
Talos Launch Cluster I | 120 |
Twin Javelin Cannon IV (rare) | 900 |
Prestige Market: SHIPS | Prestige amount |
---|---|
Gas Collector IV (rare) | 500 |
Resource Collector IV (rare) | 500 |
Prestige Market: RESOURCES | Prestige amount |
---|---|
GU Type H Gas T3 (200) | 50 |
Prestige Market: RESEARCH PRODUCTS | Prestige amount |
---|---|
Destroyer Hull IV | 1280 |
Destroyer Schematics II | 320 |
Destroyer Schematics III | 1280 |
Explosive Turret Hull Damage research IV | 1280 |
Interceptor Evasion II | 160 |
Interceptor Speed II | 160 |
Plasma Bomber Schematics II | 160 |
Plasma Bomber Schematics III | 640 |
Resource collector Hull II | 160 |
Prestige Market: CODE FRAGMENTS | Prestige amount |
---|---|
External Module Code Fragments II (10) | 30 |
External Module Code Fragments III (10) | 30 |
External Module Code Fragments IV (10) | 30 |
Internal Module Code Fragments II (10) | 30 |
Internal Module Code Fragments III (10) | 30 |
Internal Module Code Fragments IV (10) | 30 |
Research code Fragments II (5) | 15 |
Research code Fragments III (5) | 15 |
Research code Fragments IV (5) | 15 |
Ship Code Fragments II (10) | 30 |
Ship Code Fragments III (10) | 30 |
Ship Code Fragments IV (10) | 30 |
These items are unique to the "Tanoch Winter Celebration event". It is unkown IF or WHEN they will return to the market
Item | Prestige amount |
---|---|
150 RE Sm & 150 RE Eu | 490 |
300 RE Pr | 290 |
300 RE Yy | 149 |
500 Gas Pack III | 600 |
Ada Hraal (Rare research time officer) | 49 |
Cholula-Class Cannon I | 99 |
Cholula-Class Cannon II | 590 |
Cholula-Class Cannon III | 149 |
Tanoch Assault Corvette Squadron I | 990 |
Tanoch Assault Frigate BP II | 150 |
Tanoch Assault Frigate II | 290 |
Tanoch Attack Bomber Squadron III | 490 |
Tanoch Interceptor Squadron II | 149 |
Tanoch Missile Corvette Squadron III | 150 |
Tanoch Missile Frigate BP III | 150 |
Tanoch Missile Frigate III | 100 |
Very little is known of this faction at this time, although their paintjob rocks.
Although the Progenitors don't have their own systems (yet?), They can be found in various scannable signals throughout Nimbus.
The Keeper is aware. The Keeper understands. The Keeper has seen the enemy.
This is excluding lore from the main game titles, just what is found on the various loading screen segments.
There is a legend among the Tanoch from the old days of conquest, about the Golden fleet and the Emperor of the time: Altozac the radiant. It is said that before he bombarded Taldonac VI, the wizard-king of that world put a curse on Altozac and his fleet. After the surface of Taldonac was turned to molten glass, the gold fleet jumped to hyperspace and never returned home.
Sightings of the gold fleet have been reported through the millennia, mostly from a distance. They never respond to hails and they don’t always appear on sensors, but they are reported as always moving towards Tanochet broadcasting strange signals. Attempts have been made to discern the fleet’s fate, but no concrete evidence has ever been found. The only thing that remains of the Gold Fleet are rumors and sightings across Tanoch space.
The Iyatequa are known across Nimbus space as traders and dealers of all kinds of wares and goods. Generally they are welcomed, even if they are kept at arms reach, and one can always have goods to buy from them. But there is one Iyatequa tradesman known as Cosoca the Green with whom you must never barter with.
His deals are fantastic on the surface- promising riches and wealth to those who would only part with their modest, simple belongings. Too many find out after their deals that their loved ones at home have disappeared, leaving only scraps of evidence of what became of them. Even the most guarded individuals who choose to deal with Cosoca the Green have seen their loved ones vanish without a trace. It is said Cosoca is a cursed God, trapped in the form of this cursed tradesman, harvesting souls of the innocent for some great penance he committed in times forgotten.
There are sightings around the Empty Quarter and into Tanoch space of a large vessel of unknown design, about the size of a destroyer. It shows signs of damage from a space battle long ago, with the cargo bays breached and the fuel bays long emptied. Boarding the ship reveals the presence of the long-dead crew, a sealed compartment impervious to all attempts to breach it, and a low-level energy signature of indeterminate location. The logs are too jumbled to read clearly, but it can be learned the ship’s name is the Israfil, it was bound for a planet called Erarat with a cargo of Raw materials some one million years ago.
There are hundreds of encounters with this ship but never in the same place- sometimes many thousands of light years from its last reported location. Crews attempting to salvage the ship often report odd and unsettling occurrences ultimately driving them from the derelict. The ship has claimed the lives of over forty salvagers who have vanished when exploring the ship.
Scattered through the empty quarter are odd gravity anomalies the Cangacian call Whisper Pearls. It is believed they are one of the few catalogued gravity anomalies littered in Nimbus which inhibit casual hyperspace drive (necessitating stronger engines to conduct hyperspace travel). Whisper pearls are unusual in that, in addition to their gravimetric properties, they also broadcast legible transmissions.
What’s unsettling about them is that they broadcast signals that have been trapped there for centuries, possibly millenia. Some of these signals appear to eminate from long-dead civilizations or starships that have long since been destroyed. Since the pearls can be found orbiting large stellar masses and other black-body phenomina invisible to sensors, they have been known to draw would-be rescuers and the curious to their deaths when they try to steer a quantum wave towards them to investigate..